Support for Static Audio Input #70
Replies: 2 comments 1 reply
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I'm not sure if this answers your question, but you can load an audio file, create an AudioBufferSourceNode from it and use that node as audioMotion's source. See this Web Audio example for the code involved. This method doesn't require the use of an |
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You should use
You can also use disconnectOutput() to mute the speakers. But
Unfortunately, I don't think this can be avoided. |
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Hello everyone,
I'm proposing a feature request for audioMotion-analyzer to support static audio input. Currently, when using audioMotion-analyzer on websites, certain browsers like Chrome display an integrated audio player, which can disrupt the overall user experience, particularly on mobile devices where users may receive notifications that a site is playing audio.
Background
To address this issue and provide a smoother user experience, I believe implementing support for static audio input could offer a solution. This feature would enable users to provide the analyzer with static audio files (e.g., MP3, WAV).
Request
By incorporating this feature, we could ensure a seamless user experience across all devices and browsers, eliminating any potential disruptions caused by integrated audio players.
Discussion
I'm opening this discussion to gather feedback on the feasibility of implementing static audio input in audioMotion-analyzer. Your insights and suggestions on how to approach this feature are highly valued.
Looking forward to your input!
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