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I have noticed some strange problem with the transparency regarding sprites, it seems that they can now lighten up the edges of the texture itself, this is not prevalent if you don't use Renderer.dll
Here's a picture to showcase the problem, you can easily see it with the visible bright "cubes" from where I fired and especially when I fire.
This is a similar picture with Renderer.dll was not loaded into plugins, you can see there are no problems where I fire and when I fire.
EDIT: I've just noticed that this problem occurs when r_fxaa is set to 0.
Here is a picture with FXAA off
And this is with FXAA on
The text was updated successfully, but these errors were encountered:
I have noticed some strange problem with the transparency regarding sprites, it seems that they can now lighten up the edges of the texture itself, this is not prevalent if you don't use Renderer.dll
Here's a picture to showcase the problem, you can easily see it with the visible bright "cubes" from where I fired and especially when I fire.
This is a similar picture with Renderer.dll was not loaded into plugins, you can see there are no problems where I fire and when I fire.
EDIT: I've just noticed that this problem occurs when r_fxaa is set to 0.
Here is a picture with FXAA off
And this is with FXAA on
The text was updated successfully, but these errors were encountered: