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studiomodel not visible #509

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MeaningO opened this issue Nov 11, 2024 · 14 comments
Open

studiomodel not visible #509

MeaningO opened this issue Nov 11, 2024 · 14 comments

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@MeaningO
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player studiomodel not visible (such as playermodel entity uncontrollable)
20241112011624_1
20241112011623_1
these screenshots are made simultaneously
the glowing ones are entities created by non-glowing players(clones)

@hzqst
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hzqst commented Nov 12, 2024

are you running the latest version of Renderer.dll?

@MeaningO
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I run the one that came with the metahook itself

@hzqst
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hzqst commented Nov 12, 2024

use console command mh_pluginlist to check plugin versions.

@MeaningO
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MeaningO commented Nov 12, 2024

is that it?

| 6| v4| Renderer_AVX2.dll| 2024-10-14T12:14:24|

@hzqst
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hzqst commented Nov 12, 2024

yes it is, so it's like the glowing entities may get invisible in certain case? or it's not just glowing ones but any other entities even they are kRenderNormal?

@MeaningO
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all the playermodels, which are uncontrolled by players, are always invisible, it does not matter if they are glowing or not

@MeaningO
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these two glowing playermodels are "illusions" of the players (copying animation frame, position etc)

@hzqst
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hzqst commented Nov 12, 2024

Could it be the case that there were too many entities in the view? iirc engine 8684(pre-25th legacy version) supports up to 256 packet entities and any entitiy out of this limit will be always invisible.

@MeaningO
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MeaningO commented Nov 12, 2024

no, the screenshots are made with approximately 10 entities at the time
moreover, they're still invisible even if I'm the only one player at the server, creating the copy of myself, making in total of ~8 entities

@MeaningO
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by that I mean that it does not matter, if I'm the only one player, or there is full server, these models will always be invisible

@hzqst
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hzqst commented Nov 12, 2024

is there any minimal reproducible example? like a box bsp with 10 cycler entities?

@MeaningO
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no, i don't think so

@MeaningO
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upd: the "additive" flag does not render while on player (hats, for example)
it might be the reason

@hzqst
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hzqst commented Nov 21, 2024

upd: the "additive" flag does not render while on player (hats, for example) it might be the reason

I wonder if the "uncontrollable player" models are non-kRenderNormal, or say they are like kRenderTransAlpha or kRenderTransTexture?

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