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Crashes on servers modded with INS2 weapons #527

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KaniEMUACH opened this issue Jan 14, 2025 · 21 comments
Open

Crashes on servers modded with INS2 weapons #527

KaniEMUACH opened this issue Jan 14, 2025 · 21 comments

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@KaniEMUACH
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image

Out of every servers I joined, I kept crashing on this particular server, a server with INS2 weapons.

Steps to reproduce problem:

  1. Join Remilia's 0ap INS2 server
  2. wait for crash

I tried out fresh install of sven coop but to no avail. It seems it got problem with renderer mod since its only fix that I know of is to remove the renderer from the plugin file.

condebug command in console doesn't spit out anything to the log file after getting crashed

Specs:
Ryzen 5 5600
32gb 3600mhz
RX 6600 8gb

Sven coop installed on nvme ssd.

Error messages I captured before like 2 weeks ago
image
image
image

@devingDev
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devingDev commented Jan 14, 2025

I assume this is related to my crashes #518
the crash (after 30min of normal play on another server) happened on this server after few minutes:
image

and yea they do use ins2 weapons as well with some custom scripts afaik.. although unsure if its the ins2 itself or other plugins since they probably rock many more plugins

EDIT: I just noticed you actually get an error message about that model.. huh?

@hzqst
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hzqst commented Jan 14, 2025

it looks more like an out-of-memory error isn't it?

@devingDev
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it looks more like an out-of-memory error isn't it?

Someone in the sbmesh discord mentioned it is most likely a memory leak with string arrays not being cleared
image

@devingDev
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devingDev commented Jan 14, 2025

I did enable proton logging and it also says out of memory

src/tier0/memstd.cpp (3033) : OUT OF MEMORY
src/tier0/memstd.cpp (3033) : Fatal assert; application exiting
Proton log crash part
13589.315:0124:0128:trace:seh:__regs_RtlUnwind calling handler at 7BF9EFC0 code=40010006 flags=2
13589.315:0124:0128:trace:seh:__regs_RtlUnwind handler at 7BF9EFC0 returned 1
13589.458:0124:0128:warn:debugstr:OutputDebugStringA "\x02Hank': !unstuck\n"
13589.458:0124:0128:trace:seh:dispatch_exception code=40010006 flags=0 addr=7BC4A3C8 ip=7bc4a3c8
13589.458:0124:0128:trace:seh:dispatch_exception  info[0]=00000012
13589.458:0124:0128:trace:seh:dispatch_exception  info[1]=0042d070
13589.458:0124:0128:warn:seh:dispatch_exception "\x02Hank': !unstuck\n"
13589.458:0124:0128:trace:seh:call_stack_handlers calling handler at 7BEE6310 code=40010006 flags=0
13589.458:0124:0128:trace:seh:__regs_RtlUnwind code=40010006 flags=2
13589.458:0124:0128:trace:seh:__regs_RtlUnwind eax=00000000 ebx=00000000 ecx=40010006 edx=0042ced4 esi=0042c348 edi=0042c398
13589.458:0124:0128:trace:seh:__regs_RtlUnwind ebp=0042c124 esp=0042c11c eip=7beceeee cs=0023 ds=002b fs=0063 gs=006b flags=00000212
13589.458:0124:0128:trace:seh:__regs_RtlUnwind calling handler at 7BF9EFC0 code=40010006 flags=2
13589.458:0124:0128:trace:seh:__regs_RtlUnwind handler at 7BF9EFC0 returned 1
13593.003:0124:0128:warn:debugstr:OutputDebugStringA "\x02FEROX: birdup2\n"
13593.003:0124:0128:trace:seh:dispatch_exception code=40010006 flags=0 addr=7BC4A3C8 ip=7bc4a3c8
13593.003:0124:0128:trace:seh:dispatch_exception  info[0]=00000011
13593.003:0124:0128:trace:seh:dispatch_exception  info[1]=0042d070
13593.003:0124:0128:warn:seh:dispatch_exception "\x02FEROX: birdup2\n"
13593.003:0124:0128:trace:seh:call_stack_handlers calling handler at 7BEE6310 code=40010006 flags=0
13593.003:0124:0128:trace:seh:__regs_RtlUnwind code=40010006 flags=2
13593.003:0124:0128:trace:seh:__regs_RtlUnwind eax=00000000 ebx=00000000 ecx=40010006 edx=0042ced4 esi=0042c348 edi=0042c398
13593.003:0124:0128:trace:seh:__regs_RtlUnwind ebp=0042c124 esp=0042c11c eip=7beceeee cs=0023 ds=002b fs=0063 gs=006b flags=00000212
13593.003:0124:0128:trace:seh:__regs_RtlUnwind calling handler at 7BF9EFC0 code=40010006 flags=2
13593.003:0124:0128:trace:seh:__regs_RtlUnwind handler at 7BF9EFC0 returned 1
13595.846:0124:0128:warn:debugstr:OutputDebugStringA "MaTeS is now a fish.\n"
13595.846:0124:0128:trace:seh:dispatch_exception code=40010006 flags=0 addr=7BC4A3C8 ip=7bc4a3c8
13595.846:0124:0128:trace:seh:dispatch_exception  info[0]=00000016
13595.846:0124:0128:trace:seh:dispatch_exception  info[1]=0042d054
13595.846:0124:0128:warn:seh:dispatch_exception "MaTeS is now a fish.\n"
13595.846:0124:0128:trace:seh:call_stack_handlers calling handler at 7BEE6310 code=40010006 flags=0
13595.846:0124:0128:trace:seh:__regs_RtlUnwind code=40010006 flags=2
13595.846:0124:0128:trace:seh:__regs_RtlUnwind eax=00000000 ebx=00000000 ecx=40010006 edx=0042ceb8 esi=0042c348 edi=0042c398
13595.846:0124:0128:trace:seh:__regs_RtlUnwind ebp=0042c124 esp=0042c11c eip=7beceeee cs=0023 ds=002b fs=0063 gs=006b flags=00000212
13595.846:0124:0128:trace:seh:__regs_RtlUnwind calling handler at 7BF9EFC0 code=40010006 flags=2
13595.846:0124:0128:trace:seh:__regs_RtlUnwind handler at 7BF9EFC0 returned 1
13598.445:0124:0128:warn:debugstr:OutputDebugStringA "\x02Gordonus: birdup\n"
13598.445:0124:0128:trace:seh:dispatch_exception code=40010006 flags=0 addr=7BC4A3C8 ip=7bc4a3c8
13598.445:0124:0128:trace:seh:dispatch_exception  info[0]=00000013
13598.445:0124:0128:trace:seh:dispatch_exception  info[1]=0042d070
13598.445:0124:0128:warn:seh:dispatch_exception "\x02Gordonus: birdup\n"
13598.445:0124:0128:trace:seh:call_stack_handlers calling handler at 7BEE6310 code=40010006 flags=0
13598.445:0124:0128:trace:seh:__regs_RtlUnwind code=40010006 flags=2
13598.445:0124:0128:trace:seh:__regs_RtlUnwind eax=00000000 ebx=00000000 ecx=40010006 edx=0042ced4 esi=0042c348 edi=0042c398
13598.445:0124:0128:trace:seh:__regs_RtlUnwind ebp=0042c124 esp=0042c11c eip=7beceeee cs=0023 ds=002b fs=0063 gs=006b flags=00000212
13598.445:0124:0128:trace:seh:__regs_RtlUnwind calling handler at 7BF9EFC0 code=40010006 flags=2
13598.445:0124:0128:trace:seh:__regs_RtlUnwind handler at 7BF9EFC0 returned 1
13599.358:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.358:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.358:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.358:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.358:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.358:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.358:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.358:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.359:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.359:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.359:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.359:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.359:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.359:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.359:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.359:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
13599.359:0124:0128:fixme:file:errno_to_status Converting errno 12 to STATUS_UNSUCCESSFUL
src/tier0/memstd.cpp (3033) : OUT OF MEMORY
src/tier0/memstd.cpp (3033) : Fatal assert; application exiting
01/12 18:49:23 Init: Installing breakpad exception handler for appid(wine-preloader)/version(1.0)/tid(38980)
cannot allocate memory for thread-local data: ABORT
13600.170:00e0:047c:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
13600.188:0030:0480:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
13600.189:0030:0484:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
13600.189:0030:0488:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
13600.189:0030:048c:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
13600.189:0030:0490:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
pid 38912 != 38911, skipping destruction (fork without exec?)```

</details>

@hzqst
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hzqst commented Jan 14, 2025

Can you try gl_dump on console and see what's the backend OpenGL version provided by proton?

@devingDev
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devingDev commented Jan 14, 2025

Can you try gl_dump on console and see what's the backend OpenGL version provided by proton?

Proton-GE 9.22

GL Vendor: NVIDIA Corporation
GL Renderer: NVIDIA GeForce RTX 3090/PCIe/SSE2
GL Version: 4.6.0 NVIDIA 565.77

Already tried several protons btw, and as we think it seems the issue might be a memleak (with string arrays?).

gl_dump: ``` GL Vendor: NVIDIA Corporation GL Renderer: NVIDIA GeForce RTX 3090/PCIe/SSE2 GL Version: 4.6.0 NVIDIA 565.77 GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum WGL_EXT_extensions_string WGL_EXT_swap_control```

@KaniEMUACH
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KaniEMUACH commented Jan 14, 2025

EDIT: I just noticed you actually get an error message about that model.. huh?

Even when I'm alone at the server, I'm still getting crashes. Well most of my crash comes from map loading i.e joining a server or level change
Sometimes It just crash while playing with other people

@KaniEMUACH
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it looks more like an out-of-memory error isn't it?

Looks like it

@hzqst
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hzqst commented Jan 15, 2025

I thought it was due to lack of glBufferStorage/GL_ARB_buffer_storage or called Immutable Storage as it saves hundreds or even gigs of system memory by transfering geometry data directly to VRAM instead of keeping a copy of those shit in system memory (it was like this before OpenGL 4.4 however you have OpenGL 4.6), which is obviously not the case.

Can you try remove SCModeDownloader.dll from plugin list? someone also reported it has memleak which lead to out-of-memory error on Windows.

Btw did you notice that your proton environment has incorrect gamma correction settings?

your :
fa336beefd39ad19e0c1b8017f28d376

mine:
ad8ddb3202bee6da782452d03cce9336

@KaniEMUACH
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KaniEMUACH commented Jan 15, 2025

Can you try remove SCModeDownloader.dll from plugin list? someone also reported it has memleak which lead to out-of-memory error on Windows.

Sure I'll try that

Btw did you notice that your proton environment has incorrect gamma correction settings?

your : fa336beefd39ad19e0c1b8017f28d376

mine: ad8ddb3202bee6da782452d03cce9336

Oh that's not proton, I'm using windows 11 24h2, that's just Windows's auto hdr feature since my monitor is HDR. ShareX doesn't seem to convert it to normal colors/gamma.
I'm just having the same problems as devingDev in terms of crashes.

@KaniEMUACH
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KaniEMUACH commented Jan 15, 2025

Can you try remove SCModeDownloader.dll from plugin list? someone also reported it has memleak which lead to out-of-memory error on Windows.

Seems like that fixed it, gonna update on it more though if im having crashes again

Update, im still getting crash

@KaniEMUACH
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Got a crash log finally

Image

@hzqst (apologies for the ping) How do I send you the mdmp file?

@hzqst
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hzqst commented Jan 20, 2025

you can just upload it here

Image

@KaniEMUACH
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you can just upload it here

Image

It says file type not allowed

Image

Here's a google drive download instead

@hzqst
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hzqst commented Jan 20, 2025

it looks like a std::bad_alloc error due to out of memory but I'm not sure.

@KaniEMUACH
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it looks like a std::bad_alloc error due to out of memory but I'm not sure.

I might have reach the gldsrc limitations

@KaniEMUACH
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Image

weird thing

@hzqst
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hzqst commented Jan 22, 2025

Image

weird thing

fonts get fucked, probably related to #413

@KaniEMUACH
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Apologies for another ping @hzqst

here's video showing graphical issues (warning light flashing)

it fixed after game restart

I'm starting to think this is my gpu issue now lol

@devingDev
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Apologies for another ping @hzqst

here's video showing graphical issues (warning light flashing)

it fixed after game restart

I'm starting to think this is my gpu issue now lol

Not same look but I've had also random graphic glitches happen, maybe tied to this same issue. For example many places/textures were super dark, mostly black and it wouldn't fix itself even after a map change. Only after it crashed and i was forced to restart they were gone

@hzqst
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hzqst commented Jan 31, 2025

Apologies for another ping @hzqst

here's video showing graphical issues (warning light flashing)

it fixed after game restart

I'm starting to think this is my gpu issue now lol

More like a bad internal implementation inside graphic driver. I've seen similar glitches on GLonD3D12, Zink(GLonVulkan) and some legacy Intel UHD drivers. which does not work with OpenGL's compatibility profile (like GL_POLYGON, glBegin, glEnd stuffs) well.
if this is the case, I will leave the issue there until we switch to DiligentEngine backend.

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