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TODO
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Miscellaneous
-------------
- Use VertexArrays/VertexBufferObjects/DisplayLists/etc
- Plugins can time/location references too a tree-view
- Organize examples and demo programs
- Add real examples do dist
GritsObject:
- Improve GritsMarker
- Add min/max LOD
mabye: ?
- Add linked list node to GritsObject for add/remove
GritsTile:
- Prioritize tile updates
- Only updates visible tiles
- Render correct tile resolution when zooming out
how:
- Update tiles after each render
- Use backfaces to only fetch rendered triangles for each tile
- Only split/update/load tiles that are used
Roam:
- Find a better way to fix great circle errors
- Improve garbage collection (use timeout?)
- Refactor height functions
- Fix texture rendering at edges w/ linear filtering
Improve plugins
---------------
env:
- Config panel
- Add atmosphere, sun, etc
elev:
- Config panel
- Runtime option to draw heights
sat:
- Config panel
map:
- Config panel
- Use local rendering instead of pixmaps
gps:
- Create/test it
- Config: follow position, draw trace, leave marker
vim: ft=txt ts=2 sw=2 sts=2 spell!