Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

OptiFine CEM models animations are broken #1237

Open
4nyNoob opened this issue Mar 21, 2023 · 0 comments
Open

OptiFine CEM models animations are broken #1237

4nyNoob opened this issue Mar 21, 2023 · 0 comments

Comments

@4nyNoob
Copy link

4nyNoob commented Mar 21, 2023

OptiFine CEM models animations are broken

the vanilla animations work as intended, but if i want to re-do all of the animations from the ground up like this:

"left_leg.rx": "sin(limb_swing)*limb_speed"

the animation will work fine on regular mobs, but it won't work on the player that has turned into a mob, i was able to get around this by using the existing limb movement of the mob on the custom mob that i created, but it's really janky

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant