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Dragon #159
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Thanks for the report. I assume a trace recorded with windows or DGV2 will play right on the others. I see a call to ProcessVertices with a ff shader. The feature consists in running a vertex shader in software mode and retrieve the output. It's nice to have a real use case with a trace for other needs than vs 3, but it's low priority. Will take a look one day, but not soon. |
"DGV2 must be more advanced there..." |
d3d8 wrapper involved, The I of the Dragon game (GoG version actually ships with both their own d3d8/ddraw D3D9 wrappers)
Issue and trace is about missrender of flying rug.
NINE and DXVK looks like this:
WIND3D is trying to do something about, but result isnt quite correct::
DGV2 (which maps such things to DX11/12) works correctly, same as Windows D3D9 driver which emit this correctly too (and that is what makes me think this should work here too)
Trace here: https://drive.google.com/file/d/15XC5HU4j78RI0A2FNAZ7v4F2oeFMrJLH/view?usp=sharing
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