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LButton.h
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#pragma once
#include "Sprite.h"
#include "ObjectBehaviour.h"
enum LButtonSprite
{
BUTTON_SPRITE_MOUSE_OUT = 0,
BUTTON_SPRITE_MOUSE_OVER_MOTION = 1,
BUTTON_SPRITE_MOUSE_DOWN = 2,
BUTTON_SPRITE_MOUSE_UP = 3,
BUTTON_SPRITE_MOUSE_TOTAL = 4
};
class LButton : public ObjectBehaviour
{
private:
SDL_Point mPosition;
Sprite buttonImageSprite;
LButtonSprite currentSprite;
int buttonWidth;
int buttonHeight;
public:
LButton();
void SetButtonSpriteTexture(SDL_Renderer* renderer, const char* path, int spriteCount = 1);
void SetPosition(int x, int y);
void SetTextureClip(int index, SDL_Rect* rect);
void SetDimensions(int width, int height);
void SetScale(float value);
void HandleEvent(SDL_Event* e);
void Render();
int GetWidth();
int GetHeight();
Sprite* GetButtonSprite();
void Start();
void Update();
void Destroy();
};