Hero movement button changes to active on objects which don't have any interaction #8136
Replies: 2 comments
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So interactive cursor on no-op objects is OK, but interactive button is not? To be honest, it looks like a matter of personal taste, and not a bug. |
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As @oleg-derevenetz explained such a change will introduce inconsistency in gameplay which we should avoid. I am moving this topic to the discussion section. |
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Preliminary checks
Platform
Linux
Describe the bug
The "Hero movement" button is in "interactive" form, but nothing happens if entering already possesed mine, so it's useless to make the button to look like that in this case. Possibly there are some other objects which are technically interactive, but interaction has no effect on them. And I know that button state reflects "interactive" state of the coursor, but for me it looks weird when I press button and nothing happens. Interactive coursor on possesed mines is OK for me because it just shows that the object is potentially interactive.
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Additional info
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