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Copy pathflag_reflect_pointer.go
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flag_reflect_pointer.go
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package clif
import (
"context"
"reflect"
)
// recursivelyPopulatePointer unwraps any number of pointers to get to the
// root value being pointed at. It then creates a new zero value that matches
// that type, and re-wraps it in the same number of pointers.
//
// The end result of this is a reflect.Value that can be set and used without
// worrying about nil pointer panics.
func recursivelyPopulatePointer(_ context.Context, target reflect.Value) reflect.Value {
pointer := target.Type()
var pointers int
for pointer.Kind() == reflect.Ptr {
pointer = pointer.Elem()
pointers++
}
receiver := reflect.Zero(pointer)
for range pointers {
receiverPointer := reflect.New(receiver.Type())
receiverPointer.Elem().Set(receiver)
receiver = receiverPointer
}
return receiver
}
func newValueFromPointer(ctx context.Context, flag FlagValue, target reflect.Value) (reflect.Value, error) {
// this could be a nil pointer, let's make our own that we can set
pointer := reflect.New(target.Type().Elem())
// now we need to populate whatever the pointer is pointing to
// we can't just use recursivelyPopulatePointer for this because we
// want to check at every recursion depth whether we're implementing
// the ValueSetter interface
// newValue will still take care of recursing if we're pointing to a pointer
pointed, err := newValue(ctx, flag, pointer.Elem())
if err != nil {
return target, err
}
// our new pointer doesn't come into the world settable
// we need to make it settable by stuffing it in a pointer
pointerPointer := reflect.New(pointer.Type())
pointerPointer.Elem().Set(pointer)
// our pointer is now settable, so stuff whatever we just created inside it
pointerPointer.Elem().Elem().Set(pointed)
// return the pointer we created
return pointerPointer.Elem(), nil
}
func newValuesFromPointer(ctx context.Context, values FlagValues, target reflect.Value) (reflect.Value, error) {
// this could be a nil pointer, let's make our own that we can set
pointer := reflect.New(target.Type().Elem())
// now we need to populate whatever the pointer is pointing to
// we can't just use recursivelyPopulatePointer for this because we
// want to check at every recursion depth whether we're implementing
// the ValuesSetter interface
// newValues will still take care of recursing if we're pointing to a pointer
pointed, err := newValues(ctx, values, pointer.Elem())
if err != nil {
return target, err
}
// our new pointer doesn't come into the world settable
// we need to make it settable by stuffing it in a pointer
pointerPointer := reflect.New(pointer.Type())
pointerPointer.Elem().Set(pointer)
// our pointer is now settable, so stuff whatever we just created inside it
pointerPointer.Elem().Elem().Set(pointed)
// return the pointer we created
return pointerPointer.Elem(), nil
}
func newSetFromPointer(ctx context.Context, flags FlagSet, target reflect.Value) (reflect.Value, error) {
// this could be a nil pointer, let's make our own that we can set
pointer := reflect.New(target.Type().Elem())
// now we need to populate whatever the pointer is pointing to
// we can't just use recursivelyPopulatePointer for this because we
// want to check at every recursion depth whether we're implementing
// the ValuesSetter interface
// newValues will still take care of recursing if we're pointing to a pointer
pointed, err := newSet(ctx, flags, pointer.Elem())
if err != nil {
return target, err
}
// our new pointer doesn't come into the world settable
// we need to make it settable by stuffing it in a pointer
pointerPointer := reflect.New(pointer.Type())
pointerPointer.Elem().Set(pointer)
// our pointer is now settable, so stuff whatever we just created inside it
pointerPointer.Elem().Elem().Set(pointed)
// return the pointer we created
return pointerPointer.Elem(), nil
}