Ink and LibGDX #913
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patrick3232
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Game integration help
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So, I did not expect to but I have just discovered blade-ink-java which seems quite promising. I will experiment with this for now but if anyone has any other suggestions to my original question, then please do let me know, as I feel it would be advantageous to have knowledge of other options. |
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Hi all
I was wondering if there is any easy or preferred way to use Inks JSON file in LibGDX. For example, I might be looking for functionality already built into LibGDX or perhaps a third party library.
I have taken a look at the JSON produced by Ink and although it might be possible to understand the JSON and manually interpret it into LibGDX, I feel this would become a project in itself and error prone and so would be best avoided. Although, if anyone knows of documentation for understanding the JSON, then maybe this is something I might consider but preferably, I would, as mentioned, like to find already built in functionality or a third party library for LibGDX.
Any guidance on this would be much appreciated. From a glance Ink looks like a great tool that I would like to use.
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