-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathBoundedQueueElement.cpp
186 lines (154 loc) · 4.46 KB
/
BoundedQueueElement.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
/**
* ARDUINO BOUNDED QUEUE
*
* This file is part of the Arduino Bounded Queue project. You can always find the latest
* version of this class and project at: https://github.com/ionux/Arduino-Bounded-Queue
*
* MIT License
*
* Copyright (c) 2024 Rich Morgan <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "BoundedQueueElement.h"
namespace BoundedQueue
{
Element::Element()
{
// Ignoring return code for first initialization.
(void)this->initialize();
}
Element::~Element()
{
// Ignoring return code for destruction.
(void)this->initialize();
}
const Element *Element::getNext()
{
return this->next;
}
bool Element::setNext(Element *e)
{
this->next = e;
return true;
}
bool Element::setPrevious(Element *e)
{
this->prev = e;
return true;
}
const Element *Element::getPrevious()
{
return this->prev;
}
void *Element::getData()
{
return this->data;
}
bool Element::setData(void *d)
{
this->data = d;
return true;
}
const char *Element::getTag()
{
return this->tag;
}
bool Element::setTag(const char *t)
{
if (t != NULL)
{
for (unsigned int i = 0; (i < MAX_TAG_SIZE) && (t[i] != '\0'); i++)
{
this->tag[i] = static_cast<char>(t[i]);
}
// Ensure the tag is null-terminated
this->tag[MAX_TAG_SIZE - 1] = '\0';
return true;
}
return false;
}
const char *Element::getDescription()
{
return this->description;
}
bool Element::setDescription(const char *d)
{
if (d != NULL)
{
for (unsigned int i = 0; (i < MAX_DESCRIPTION_SIZE) && (d[i] != '\0'); i++)
{
this->description[i] = static_cast<char>(d[i]);
}
// Ensure the description is null-terminated
this->description[MAX_DESCRIPTION_SIZE - 1] = '\0';
return true;
}
return false;
}
bool Element::initialize()
{
this->data = NULL;
this->next = NULL;
this->prev = NULL;
this->myType = UNKNOWN;
this->used = false;
for (unsigned int i = 0; i < MAX_DESCRIPTION_SIZE; i++)
{
this->description[i] = '\0';
}
for (unsigned int i = 0; i < MAX_TAG_SIZE; i++)
{
this->tag[i] = '\0';
}
return true;
}
bool Element::isUsed()
{
return this->used;
}
const ELEMENT_TYPE Element::getType()
{
return this->myType;
}
bool Element::setType(const ELEMENT_TYPE t)
{
switch (t)
{
case HEAD:
this->myType = HEAD;
break;
case TAIL:
this->myType = TAIL;
break;
case MEMBER:
// Member is an intermediate element, i.e. not head or tail but in the queue somewhere.
this->myType = MEMBER;
break;
case UNKNOWN:
// Should never assign this aside from initialization or deletion.
// Intentional fall through.
default:
// Satisfies safety compliance guidelines. Log if enabled?
this->myType = UNKNOWN;
break;
}
return false;
}
} // namespace BoundedQueue