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More a question than in issue. When comparing the RealWorld implementations of RiotJS and SolidJS, I noticed that the bundle size of the RiotJS version is +/- 7 times larger than the SolidJS version.
Any idea why this is? I don't know if this implementation could be made lighter?
RiotJS:
SolidJS:
The text was updated successfully, but these errors were encountered:
More a question than in issue. When comparing the RealWorld implementations of RiotJS and SolidJS, I noticed that the bundle size of the RiotJS version is +/- 7 times larger than the SolidJS version.
Any idea why this is? I don't know if this implementation could be made lighter?
RiotJS:
SolidJS:
The text was updated successfully, but these errors were encountered: