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controls.js
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import { TerrainLayerToolBar } from '../classes/terraincontrols.js';
Hooks.on('getSceneControlButtons', (controls) => {
const isGM = game.user.isGM;
controls.push({
name: 'terrain',
title: game.i18n.localize('EnhancedTerrainLayer.tool'),
icon: 'fas fa-mountain',
visible: isGM,
layer: 'terrain',
activeTool: 'select',
flags: {
'enhanced-terrain-layer': { valid: true }
},
tools: [
{
name: 'select',
title: game.i18n.localize('EnhancedTerrainLayer.select'),
icon: 'fas fa-expand'
},
{
name: "rect",
title: "CONTROLS.DrawingRect",
icon: "fa-regular fa-square"
},
{
name: "ellipse",
title: "CONTROLS.DrawingEllipse",
icon: "fa-regular fa-circle"
},
{
name: "polygon",
title: "CONTROLS.DrawingPoly",
icon: "fa-solid fa-draw-polygon"
},
{
name: "freehand",
title: "CONTROLS.DrawingFree",
icon: "fa-solid fa-signature"
},
{
name: 'terraintoggle',
title: game.i18n.localize('EnhancedTerrainLayer.onoff'),
icon: 'fas fa-eye',
onClick: () => {
canvas.terrain.toggle(null, true);
},
active: (canvas?.terrain?.showterrain || game.settings.get("enhanced-terrain-layer", "showterrain")),
toggle: true
},
{
name: 'clearterrain',
title: game.i18n.localize('EnhancedTerrainLayer.reset'),
icon: 'fas fa-trash',
visible: isGM,
onClick: () => {
canvas.terrain.deleteAll()
},
button: true,
}
]
});
});
Hooks.on('renderSceneControls', (controls) => {
if (canvas != null && canvas.terrain) {
canvas.terrain.visible = (canvas.terrain.showterrain || controls.activeControl == 'terrain');
if (controls.activeControl == 'terrain') {
if (canvas.terrain.toolbar == undefined)
canvas.terrain.toolbar = new TerrainLayerToolBar();
canvas.terrain.toolbar.render(true);
//$('#terrainlayer-tools').toggle(controls.activeTool == 'addterrain');
} else {
if (!canvas.terrain.toolbar)
return;
canvas.terrain.toolbar.close();
}
}
});
Hooks.on('renderTerrainLayerToolBar', () => {
const tools = $(canvas.terrain.toolbar.form).parent();
if (!tools)
return;
if (isNewerVersion(game.version, "9")) {
const controltools = $('li[data-tool="addterrain"]').closest('.sub-controls');
controltools.addClass('terrain-controls');
canvas.terrain.toolbar.element.addClass('active');
//const offset = controltools.offset();
//tools.css({ top: `${offset.top}px`, left: `${offset.left + controltools.width()}px` });
} else {
const controltools = $('li[data-control="terrain"] ol.control-tools');
const offset = controltools.offset();
tools.css({ top: `${offset.top}px`, left: `${offset.left + controltools.width() + 6}px` });
}
});