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Highlights differ if window spans area with text #32
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I noticed that this doesn't happen when |
Can confirm. As you can see in my original report I mistakenly set |
Yeah there was previously a typo in the docs, which has since been fixed. Sorry I haven't had time to look into this yet, but ideally this shouldn't happen even with |
@j-hui, I am not sure if this is a related issue, but I am also facing something like this. I have tried setting the highlights but that is only setting the highlight for the foreground, not the background. |
In my config, I had Removed that and fixed. |
Seems to be fixable with some amount of config wrangling. |
Would you mind explaining what you have in mind? I am still seeing that issue with latest changes (great work btw! Thanks a bunch!) |
@gegoune Sure, what config and theme are you using at the moment? |
All defaults from fight.nvim, just calling |
Ugh ok I had really not closely read the steps to reproduce from the original post, this is clearly still an issue. |
I have just find the similar issue related to The C source file end at line 37, the right bottom notifications are fidget progress messages from To reproduce, you may use this config, and edit some file like |
Yeah so this is something to do with the semantics of winblend. I looked into it at one point since re-opening this issue, but didn’t really conclude anything useful, though I suspect a fix will either have to come from (1) Neovim itself, or (2) switching to extmark-based rendering (which gives me more fine-grained control over which parts of the buffer are populated). I wanted to wait until I’d experimented with (2) first before filing an issue upstream/haven’t had bandwidth to get around to it (I’m working on deduplication rn) |
I had the same problem as @lalitmee. I am using gruvbox material with transparent background and I solved it by setting winblend to 0. |
Hey, I was noticing that sometimes I get dimmed notifications and finally caught the scenario when dimming happens.
Highlights will be dimmed if fidget's window is drawn over area with no text; that is not the case if there is text on lines underneath fidget's window.
Please see this quick screencast illustrating above:
highs.mov
Please note that dimming goes away even if I change buffer while previously dimmed text still persist on the screen, but underlying lines are filed with text.
Desired highlights are the brighter ones:
![title](https://user-images.githubusercontent.com/69750637/151767125-c87f236a-3687-4f75-b212-7a5eb2f51ceb.png)
![task](https://user-images.githubusercontent.com/69750637/151767129-00a0facb-178c-4f54-88a0-726c62426804.png)
Tried with:
as well as
window.winblend = 0
- outcome is the same in both cases.The text was updated successfully, but these errors were encountered: