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First of all THANK YOU FOR CREATING THIS!!! :) I have just purchased a Foundry VTT license only because of this Heroes module. Last year i tested Foundry, but stayed with Roll20 for lack of Hero System support. Roll20 is horrible and buggy, but they have a fairly good Hero System implementation, and since Hero System is the only set of mechanics i truly love GM'ing, it's important to me.
I just forked over cash for FoundryVTT and spent some time testing your Hero Sys module, great start! :D Very much more polished and easy to use even if less feature complete. The .HDC import is an incredible if incomplete feature. The progressive attack clicker in the chat is also amazing, my players will love it. However there are a few gaps which might make things harder for my players and make hesitant to go "all in" with Foundry....
Question1 : Can i give you money or otherwise convince you to implement OCV/DCV/DC modifiers? As you probably know there are a fair number of options for players that can alter the outcome of actions such as skill levels, range modifiers, powers, and so forth. On this front the Roll20 system is very feature complete even if klunky and buggy to use. For example it will be hard to shoot a gun since one can't enter the distance to the target to deduct OCV penalty... It will end in tears if players are manually editing primary OCV/DCV every time they use a martial maneuver or whatever. Fancy not wanted, auto range calculation based on pog distances - blah. Using this example, Roll20 just has a set of radio toggles to let players pick the appropriate range, penalty applied, and you can hover over the roll to see the breakdown so the GM can check if the roll looks right.
Question2 : Can I give you more money to implement the option to use hit locations? 😀 🙏 It's one of the best mechanisms of any game system i've played to give players more agency when deciding how they attack, and we use it exclusively. I don't see how we can use the currently implemented simplified 6e method as everyone in the game would have to actively ignore everything it says on the screen, roll hit locations by hand, and then do their own corrected stun/body multiplier math. shiver
Alternately, could you steer me to resources that might educate me enough to let me contribute to this project? I'm not a great programmer / css guy but I have bought the 8- skill. ;-) I also have a ton of experience with the Roll20 Hero Sys implementation. I have looked at the foundry api docs a bit, nice and transparent, but not sure where to start...
Feel free to dm me if you'd like to discuss.
All the best and thanks again!
The text was updated successfully, but these errors were encountered:
First of all THANK YOU FOR CREATING THIS!!! :) I have just purchased a Foundry VTT license only because of this Heroes module. Last year i tested Foundry, but stayed with Roll20 for lack of Hero System support. Roll20 is horrible and buggy, but they have a fairly good Hero System implementation, and since Hero System is the only set of mechanics i truly love GM'ing, it's important to me.
I just forked over cash for FoundryVTT and spent some time testing your Hero Sys module, great start! :D Very much more polished and easy to use even if less feature complete. The .HDC import is an incredible if incomplete feature. The progressive attack clicker in the chat is also amazing, my players will love it. However there are a few gaps which might make things harder for my players and make hesitant to go "all in" with Foundry....
Question1 : Can i give you money or otherwise convince you to implement OCV/DCV/DC modifiers? As you probably know there are a fair number of options for players that can alter the outcome of actions such as skill levels, range modifiers, powers, and so forth. On this front the Roll20 system is very feature complete even if klunky and buggy to use. For example it will be hard to shoot a gun since one can't enter the distance to the target to deduct OCV penalty... It will end in tears if players are manually editing primary OCV/DCV every time they use a martial maneuver or whatever. Fancy not wanted, auto range calculation based on pog distances - blah. Using this example, Roll20 just has a set of radio toggles to let players pick the appropriate range, penalty applied, and you can hover over the roll to see the breakdown so the GM can check if the roll looks right.
Question2 : Can I give you more money to implement the option to use hit locations? 😀 🙏 It's one of the best mechanisms of any game system i've played to give players more agency when deciding how they attack, and we use it exclusively. I don't see how we can use the currently implemented simplified 6e method as everyone in the game would have to actively ignore everything it says on the screen, roll hit locations by hand, and then do their own corrected stun/body multiplier math. shiver
Alternately, could you steer me to resources that might educate me enough to let me contribute to this project? I'm not a great programmer / css guy but I have bought the 8- skill. ;-) I also have a ton of experience with the Roll20 Hero Sys implementation. I have looked at the foundry api docs a bit, nice and transparent, but not sure where to start...
Feel free to dm me if you'd like to discuss.
All the best and thanks again!
The text was updated successfully, but these errors were encountered: