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OgreSceneWriter.h
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// OgreSceneWriter.h, a class definition for Collada import into an Ogre scene graph
// Author: Jeff Trull <[email protected]>
/*
Copyright (c) 2010, 2011 Aditazz, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef OGRE_COLLADA_SCENEWRITER
#define OGRE_COLLADA_SCENEWRITER
#include <OgreSceneManager.h>
#include <COLLADAFWInstanceNode.h>
#include "OgreColladaWriter.h"
namespace COLLADAFW {
class Geometry;
}
namespace OgreCollada {
class SceneWriter : public Writer {
public:
SceneWriter(Ogre::SceneManager*, // the SceneManager in which to create SceneNodes
Ogre::SceneNode*, // the scene node under which we instantiate the loaded data
const Ogre::String&); // dir to find materials in
~SceneWriter();
virtual bool writeCamera(const COLLADAFW::Camera*);
virtual bool writeGeometry(const COLLADAFW::Geometry*);
virtual void finish();
Ogre::Camera* getCamera(); // If Collada file defined and instantiated one (returns first)
private:
// hide default xtor and compiler-generated copy and assignment operators
SceneWriter();
SceneWriter( const SceneWriter& pre );
const SceneWriter& operator= ( const SceneWriter& pre );
std::map<COLLADAFW::UniqueId, COLLADAFW::Camera> m_cameras;
// utility functions
bool createSceneDFS(const COLLADAFW::Node*, Ogre::SceneNode*, const Ogre::String& prefix = "");
bool processLibraryInstance(const COLLADAFW::InstanceNode*, Ogre::SceneNode*, const Ogre::String& prefix);
Ogre::SceneNode* m_topNode;
Ogre::SceneManager* m_sceneMgr;
std::vector<Ogre::Camera*> m_instantiatedCameras;
};
} // end namespace OgreCollada
#endif // OGRE_COLLADA_SCENEWRITER