Global max player ping #388
Replies: 2 comments 4 replies
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Hi, Thanks for pointing out, this makes a lot of sense. Calculating the sum of each proxy capacity and use it for the max players count can work. However, there might be an issue if you are using multiple fleets and want to hide the capacity of one fleet (let's say you have one fleet for the players and one for the staff, you may not want to show the staff reserved slots). Considering the proxy is already aware of its fleet, we can make them return the max number of slot corresponding to the sum of every proxies in its fleet. I would prefer to find a correct way to satisfy everyone, having a configuration flag for the strategy may be a bit overkill, however I'm open to the discussion. Configuration flag or not, fixing the slots count will be not hard. What do you think? |
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I close the discussion now that dedicated issues were open. Let's continue the discussion on them if needed :) |
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The online player count dynamically scales to the cluster wide online count, however the max player count is the proxy configured player capacity.
It would ideally be better to somehow poll all the proxies and or sub servers then calculate the total max players based on each server capacity and how many server/proxies available (not draining).
maybe have a config to determine the strategy of calculating max player count. Proxy only, all proxies, sub servers.
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