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main.go
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package main
import (
"fmt"
g "github.com/AllenDang/giu"
)
var gamePath string = `C:\Program Files (x86)\Steam\steamapps\common\Legend Bowl\legend-bowl.exe`
func showGamePath() {
fmt.Println(gamePath)
}
func loop() {
g.SingleWindow().Layout(
g.Row(
g.Label("Game Path:"),
g.InputText(&gamePath).Size(g.Auto),
),
g.Row(
g.Label(""),
),
g.Row(
g.Label("Detected Rosters:"),
g.Button("Refresh List"),
),
g.Row(
g.RadioButton("Vanilla", true),
),
g.Row(
g.RadioButton("NFL_v4", false),
),
g.Row(
g.RadioButton("USFL_v1", false),
),
g.Row(
g.Label(""),
),
g.Row(
g.Button("Launch Legend Bowl").OnClick(showGamePath),
),
)
}
func main() {
window := g.NewMasterWindow("Legend Bowl Launcher", 800, 400, g.MasterWindowFlagsNotResizable)
window.Run(loop)
}