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cinderblock.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<cinder>
<block
name="Cinder-glTF"
id="net.jameshurlbut.CinderglTF"
git="https://github.com/jhurlbut/Cinder-glTF.git"
author="James Hurlbut"
summary="GLTF for Cinder"
url="https://github.com/jhurlbut/Cinder-glTF"
>
<supports os="macosx" />
<supports os="msw" />
<headerPattern>include/*.h</headerPattern>
<sourcePattern>src/*.cpp</sourcePattern>
<includePath system="true">include</includePath>
<includePath system="true">src</includePath>
<platform os="macosx">
<platform config="debug">
</platform>
<platform config="release">
</platform>
<framework sdk="true">IOKit.framework</framework>
<framework sdk="true">IOSurface.framework</framework>
</platform>
<platform os="msw">
<!--
without an arch attribute we cannot support Win32 and x64 with the same block, see:
https://forum.libcinder.org/topic/cinder-block-xml-specify-architecture
-->
<platform config="debug" compiler="vc2012">
</platform>
<platform config="release" compiler="vc2012">
</platform>
<platform config="debug" compiler="vc2013">
</platform>
<platform config="release" compiler="vc2013">
</platform>
<staticLibrary absolute="true">Winmm.lib</staticLibrary>
</platform>
<copyExclude>samples</copyExclude>
</block>
</cinder>