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Non-Multipass fails to render in Unity 6 #5

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fenhelix opened this issue Aug 27, 2024 · 1 comment
Open

Non-Multipass fails to render in Unity 6 #5

fenhelix opened this issue Aug 27, 2024 · 1 comment

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@fenhelix
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Although multi pass seems to be working flawlessly in Unity 6 I'm having issues getting PhysicalHair, Performant, HighFidelity, and BakedLighting to render anything.

Looking inside the frame debugger it appears as if the material isn't assigned even though that is not the case.
The shader doesn't occur in any part of the render pass.
Any ideas on why this may be?

Screenshot 2024-08-27 at 5 29 42 PM
Screenshot 2024-08-27 at 5 37 44 PM

@jiaozi158
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Hi, thank you for reporting this!

Looks like your current graphics API (Metal) doesn't support geometry shaders, so I would recommend using Multi-Pass Fur instead.

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