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Decoded

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Decoded Structure

  • ObjectiveUI: Describes the components of the Stage Start Screen Description window.

  • bullets: Bulltets

  • events: Organizing data for structures that exist inside the map

  • map: Arranging how to interpret data inside the map

  • respawn: Describe how to interpret the respon area inside the map file

  • score: Organize the number of cases where points can be scored inside the game

  • tanks: Analyzing enemy code, type, and properties that come out during the game

  • terr: Analyzing how to interpret internal structures in map text files

  • terrtype: Configuration of crash determination and properties of internal modeling

  • wall: Summary of properties and codes of internal walls of the stage

  • workshop: Collection of all data related to products sold in workshop page


ETC

  • search_map: A simple script for searching keyword among every map files. Used for analizing map structure.

  • terrain_info: Manually written Tile information

  • terrain_collision: Manually written collision area coordinates for each tile