-
ObjectiveUI: Describes the components of the Stage Start Screen Description window.
-
bullets: Bulltets
-
events: Organizing data for structures that exist inside the map
-
map: Arranging how to interpret data inside the map
-
respawn: Describe how to interpret the respon area inside the map file
-
score: Organize the number of cases where points can be scored inside the game
-
tanks: Analyzing enemy code, type, and properties that come out during the game
-
terr: Analyzing how to interpret internal structures in map text files
-
terrtype: Configuration of crash determination and properties of internal modeling
-
wall: Summary of properties and codes of internal walls of the stage
-
workshop: Collection of all data related to products sold in workshop page
-
search_map: A simple script for searching keyword among every map files. Used for analizing map structure.
-
terrain_info: Manually written Tile information
-
terrain_collision: Manually written collision area coordinates for each tile