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server.js
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var socket_io = require('socket.io');
var http = require('http');
var express = require('express');
var _ = require('underscore');
var UserManager = require('./usermanager.js');
var app = express();
app.use(express.static('public'));
var server = http.Server(app);
var io = socket_io(server);
var userNames=[];
var usermanager = new UserManager();
io.on('connection', function (socket) {
console.log('Connection detected');
socket.on('user:join', function(data){
var usersocket = usermanager.addUser(data.userName, socket);
if (!usersocket) {
socket.emit('user:error');
} else {
socket.emit('user:join', {userName:usersocket.userName});
io.sockets.emit('user:list', usermanager.getNames());
}
});
socket.on('user:queryList', function(){
socket.emit('user:list', usermanager.getNames());
});
socket.on('message:public', function(data){
console.log(data);
io.sockets.emit('message:public', {
sender: socket.userName,
msg: data.msg
});
});
socket.on('message:private', function (data){
targetSocket = usermanager.getUser(data.target);
if (targetSocket) {
var message = {
sender: socket.userName,
msg: data.msg,
target: data.target
};
targetSocket.emit('message:private', message);
socket.emit('message:private', message);
}
});
socket.on('game:request', function(data){
var targetSocket = usermanager.getUser(data.target);
if (targetSocket) {
targetSocket.emit('game:request', data);
} else {
console.log('Game Request Error');
socket.emit('game:request:error');
}
});
socket.on('game:accept', function(data){
senderSocket = usermanager.getUser(data.sender);
if (senderSocket) {
senderSocket.emit('game:accept', data);
} else {
console.log('Game Accept Error');
socket.emit('game:accept:error');
}
});
socket.on('game:decline', function(data){
senderSocket = usermanager.getUser(data.sender);
if (senderSocket) {
senderSocket.emit('game:decline', data);
}
else {
socket.emit('game:decline:error');
console.log('Game Decline Error');
}
});
socket.on('game:players', function(data){
io.sockets.emit('game:players', data);
});
socket.on('game:move', function(data){
io.sockets.emit('game:move', data);
});
socket.on('disconnect', function(){
usermanager.removeUser(socket);
io.sockets.emit('user:list', usermanager.getNames());
});
});
server.listen(process.env.PORT || 8080);