diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..7e29ee0 --- /dev/null +++ b/.gitignore @@ -0,0 +1,61 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Mm]emoryCaptures/ +/[Rr]ecordings/ + +# Never ignore Asset meta data +!/[Aa]ssets/**/*.meta + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ +.vsconfig + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.unitypackage + +# Crashlytics generated file +crashlytics-build.properties diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..68f11e4 --- /dev/null +++ b/.gitmodules @@ -0,0 +1,3 @@ +[submodule "Assets/Packages/unity-simplex-geometry"] + path = Assets/Packages/unity-simplex-geometry + url = https://github.com/komietty/unity-simplex-geometry.git diff --git a/Assets/AnimatedQuickhull.meta b/Assets/AnimatedQuickhull.meta new file mode 100644 index 0000000..ee029b5 --- /dev/null +++ b/Assets/AnimatedQuickhull.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cd391dce6bea0c44cb1256eb2888f993 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AnimatedQuickhull/AnimatedQuickhull2D.cs b/Assets/AnimatedQuickhull/AnimatedQuickhull2D.cs new file mode 100644 index 0000000..98baa7a --- /dev/null +++ b/Assets/AnimatedQuickhull/AnimatedQuickhull2D.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using Unity.Mathematics; +using static Unity.Mathematics.math; + +namespace kmty.geom.d2.animatedquickhull { + using f2 = float2; + using f3 = float3; + using V2 = Vector2; + using SG = Segment; + + public class AnimatedQuickhull2D { + public Transform[] bones { get; protected set; } + public Convex convex { get; protected set; } + + public AnimatedQuickhull2D(SkinnedMeshRenderer skin) { + this.bones = skin.bones; + Execute(); + } + + public void Execute() { + convex = new Convex(bones.Select(b => (f2)(V2)b.position)); + convex.ExpandLoop(); + } + } + +} diff --git a/Assets/AnimatedQuickhull/AnimatedQuickhull2D.cs.meta b/Assets/AnimatedQuickhull/AnimatedQuickhull2D.cs.meta new file mode 100644 index 0000000..798ecdf --- /dev/null +++ b/Assets/AnimatedQuickhull/AnimatedQuickhull2D.cs.meta @@ -0,0 +1,11 @@ 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