diff --git a/.gitignore b/.gitignore
index 4c62027..0102e88 100644
--- a/.gitignore
+++ b/.gitignore
@@ -9,6 +9,8 @@
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
+/[Cc]apture*/
+/[Uu]serSettings/
# Never ignore Asset meta data
!/[Aa]ssets/**/*.meta
@@ -21,6 +23,7 @@
# Visual Studio cache directory
.vs/
+.vscode/
.vsconfig
# Gradle cache directory
diff --git a/Assets/Demo/Demo.unity b/Assets/Demo/Demo.unity
index c808194..f345332 100644
--- a/Assets/Demo/Demo.unity
+++ b/Assets/Demo/Demo.unity
@@ -158,7 +158,7 @@ MonoBehaviour:
createCollider: 1
showDebugMesh: 1
itr: 25
- speed: 0.05
+ speed: 0.8
triangleIndices: e438000064380000763900006b3b000096200000aa1f00006c210000f52200007d21000013230000ee39000075360000553700005f3a0000f4610000d4620000
--- !u!1 &705507993
GameObject:
@@ -370,7 +370,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!199 &1624661422
ParticleSystemRenderer:
serializedVersion: 6
diff --git a/Assets/Demo/Demo3D_Index.cs b/Assets/Demo/Demo3D_Index.cs
index a36cb0f..e78bc2b 100644
--- a/Assets/Demo/Demo3D_Index.cs
+++ b/Assets/Demo/Demo3D_Index.cs
@@ -30,7 +30,7 @@ void Update() {
anim.speed = speed;
aqh.Execute(itr);
var m = aqh.CreateMesh();
- cld.sharedMesh = m;
+ if(cld != null) cld.sharedMesh = m;
if (showDebugMesh) Graphics.DrawMesh(m, V3.zero, Quaternion.identity, mat, 0);
}
diff --git a/Packages/manifest.json b/Packages/manifest.json
index 866e7bf..bf159d5 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -5,7 +5,6 @@
"com.unity.ide.visualstudio": "2.0.7",
"com.unity.ide.vscode": "1.2.3",
"com.unity.mathematics": "1.2.1",
- "com.unity.recorder": "2.5.5",
"com.unity.test-framework": "1.1.24",
"com.unity.textmeshpro": "3.0.4",
"com.unity.timeline": "1.5.4",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 73ed302..7764b64 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -44,15 +44,6 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
- "com.unity.recorder": {
- "version": "2.5.5",
- "depth": 0,
- "source": "registry",
- "dependencies": {
- "com.unity.timeline": "1.0.0"
- },
- "url": "https://packages.unity.com"
- },
"com.unity.test-framework": {
"version": "1.1.24",
"depth": 0,
diff --git a/README.md b/README.md
index fa57972..87ba3a6 100644
--- a/README.md
+++ b/README.md
@@ -6,10 +6,10 @@ Since this module generates a mesh, it is possible to use output mesh as a colli
## 2D Convexhull
-
+
## 3D Convexhull
-
+
## Usage
You can assign specific vertex on scene view to include convex calculation.