From 7be5c1e28e1d99da9d204b2c2115bbafcee7c9c5 Mon Sep 17 00:00:00 2001 From: komietty Date: Mon, 16 Dec 2019 19:56:58 +0900 Subject: [PATCH] init --- .gitignore | 60 ++ Assets/Boids.meta | 8 + Assets/Boids/Boids.cs | 168 +++++ Assets/Boids/Boids.cs.meta | 11 + Assets/Boids/Cube.prefab | 81 +++ Assets/Boids/Cube.prefab.meta | 7 + Assets/Boids/Demo.unity | 338 +++++++++ Assets/Boids/Demo.unity.meta | 7 + Packages/manifest.json | 45 ++ ProjectSettings/AudioManager.asset | 19 + .../BurstAotSettings_StandaloneWindows.json | 11 + ProjectSettings/ClusterInputManager.asset | 6 + ProjectSettings/DynamicsManager.asset | 34 + ProjectSettings/EditorBuildSettings.asset | 8 + ProjectSettings/EditorSettings.asset | 35 + ProjectSettings/GraphicsSettings.asset | 66 ++ ProjectSettings/InputManager.asset | 295 ++++++++ ProjectSettings/NavMeshAreas.asset | 91 +++ ProjectSettings/Physics2DSettings.asset | 56 ++ ProjectSettings/PresetManager.asset | 6 + ProjectSettings/ProjectSettings.asset | 674 ++++++++++++++++++ ProjectSettings/ProjectVersion.txt | 2 + ProjectSettings/QualitySettings.asset | 231 ++++++ ProjectSettings/TagManager.asset | 43 ++ ProjectSettings/TimeManager.asset | 9 + ProjectSettings/UnityConnectSettings.asset | 34 + ProjectSettings/VFXManager.asset | 11 + ProjectSettings/XRSettings.asset | 10 + README.md | 1 + 29 files changed, 2367 insertions(+) create mode 100644 .gitignore create mode 100644 Assets/Boids.meta create mode 100644 Assets/Boids/Boids.cs create mode 100644 Assets/Boids/Boids.cs.meta create mode 100644 Assets/Boids/Cube.prefab create mode 100644 Assets/Boids/Cube.prefab.meta create mode 100644 Assets/Boids/Demo.unity create mode 100644 Assets/Boids/Demo.unity.meta create mode 100644 Packages/manifest.json create mode 100644 ProjectSettings/AudioManager.asset create mode 100644 ProjectSettings/BurstAotSettings_StandaloneWindows.json create mode 100644 ProjectSettings/ClusterInputManager.asset create mode 100644 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+++ b/.gitignore @@ -0,0 +1,60 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Mm]emoryCaptures/ +/[Cc]apture*/ + +# Never ignore Asset meta data +!/[Aa]ssets/**/*.meta + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.unitypackage + +# Crashlytics generated file +crashlytics-build.properties \ No newline at end of file diff --git a/Assets/Boids.meta b/Assets/Boids.meta new file mode 100644 index 0000000..f3d0f42 --- /dev/null +++ b/Assets/Boids.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e9413be0bed58c54dae3bfc6edd8158c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Boids/Boids.cs b/Assets/Boids/Boids.cs new file mode 100644 index 0000000..aca01ed --- /dev/null +++ b/Assets/Boids/Boids.cs @@ -0,0 +1,168 @@ +using System.Collections; +using System.Collections.Generic; +using Unity.Collections; +using Unity.Mathematics; +using UnityEngine; +using UnityEngine.Jobs; +using Unity.Jobs; +using Unity.Burst; +using Random = Unity.Mathematics.Random; + +public class Boids : MonoBehaviour { + + #region Job + [BurstCompile] + struct UpdateMove : IJobParallelForTransform { + public NativeArray position; + public NativeArray velocity; + public NativeArray accel; + public Vector2 limit; + public float dt; + + void IJobParallelForTransform.Execute(int id, TransformAccess t) { + var vel = velocity[id] + accel[id] * dt; + var dir = Vector3.Normalize(vel); + var mag = Vector3.Magnitude(vel); + vel = math.clamp(mag, limit.x, limit.y) * dir; + t.position += vel * dt; + t.rotation = Quaternion.LookRotation(dir); + accel[id] = Vector3.zero; + position[id] = t.position; + velocity[id] = vel; + } + } + + [BurstCompile] + struct UpdateWall : IJobParallelFor { + [ReadOnly] public NativeArray position; + public NativeArray accel; + public Vector3 scale; + + public void Execute(int id) { + var p = position[id]; + var s = scale * 0.5f; + accel[id] += Condition(-s.x - p.x, Vector3.right) + + Condition(-s.y - p.y, Vector3.up) + + Condition(-s.z - p.z, Vector3.forward) + + Condition(+s.x - p.x, Vector3.left) + + Condition(+s.y - p.y, Vector3.down) + + Condition(+s.z - p.z, Vector3.back); + } + + Vector3 Condition(float dst, Vector3 dir) { + var threshold = 3f; + var weight = 2f; + var d = math.abs(dst); + return d < threshold ? dir * (weight / (d / threshold)) : Vector3.zero; + } + } + + [BurstCompile] + struct UpdateSmlt : IJobParallelFor { + [ReadOnly] public NativeArray position; + [ReadOnly] public NativeArray velocity; + public NativeArray accel; + public Vector3 weights; + public float dstThreshold; + int n => position.Length; + + public void Execute(int id) { + Vector3 avgSpr = Vector3.zero, + avgVel = Vector3.zero, + avgPos = Vector3.zero, + pos = position[id], + vel = velocity[id]; + + for (int j = 0; j < n; j++) { + if (j == id) continue; + var tgtPos = position[j]; + var tgtVel = velocity[j]; + var tgtDif = pos - tgtPos; + if (tgtDif.magnitude < dstThreshold) { + avgSpr += tgtDif.normalized; + avgVel += tgtVel; + avgPos += tgtPos; + } + } + accel[id] += (avgSpr * weights.x + avgVel * weights.y + avgPos * weights.z) / n; + } + } + + [Unity.Burst.BurstCompile] + struct CountJob : IJob { + public NativeArray position; + public NativeArray result; + int n => position.Length; + + public void Execute() { + result[0] = 0; + for (int i = 0; i < n; i++) { + if(position[i].x > 0) result[0] += 1; + } + } + } + + #endregion + + [SerializeField] protected int num; + [SerializeField] protected GameObject prefab; + [SerializeField] protected Vector3 areaSize; + [SerializeField] protected float distThreshold; + [SerializeField] Vector2 velThreshold; + [SerializeField] Vector3 simWeight; + protected Transform[] objs; + protected NativeArray pos, vel, acc; + protected TransformAccessArray trs; + protected NativeArray rnd; + protected NativeArray rst; + protected Random seed; + + void Start() { + objs = new Transform[num]; + for (int i = 0; i < num; i++) { + var obj = Instantiate(prefab).transform; + obj.position = Vector3.zero; + objs[i] = obj; + } + + pos = new NativeArray(num, Allocator.Persistent); + vel = new NativeArray(num, Allocator.Persistent); + acc = new NativeArray(num, Allocator.Persistent); + trs = new TransformAccessArray(objs); + rst = new NativeArray(1, Allocator.Persistent); + rnd = new NativeArray(num, Allocator.Persistent); + + for (int i = 0; i < num; i++) { + pos[i] = Vector3.zero; + vel[i] = UnityEngine.Random.insideUnitSphere; + acc[i] = Vector3.zero; + } + seed = new Random(1); + } + + void Update() { + for (int i = 0; i < num; i++) rnd[i] = new Random(seed.NextUInt()); + var jobWall = new UpdateWall { position = pos, accel = acc, scale = areaSize}; + var jobSmlt = new UpdateSmlt { position = pos, velocity = vel, accel = acc, dstThreshold = distThreshold, weights = simWeight}; + var jobMove = new UpdateMove { position = pos, velocity = vel, accel = acc, dt = Time.deltaTime, limit = velThreshold}; + var handlerWall = jobWall.Schedule(num, 0); + var handlerSmlt = jobSmlt.Schedule(num, 0, handlerWall); + var handlerMove = jobMove.Schedule(trs, handlerSmlt); + handlerMove.Complete(); + } + + void OnDrawGizmos() { + 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https://perf-events.cloud.unity3d.com + m_Enabled: 0 + m_LogBufferSize: 10 + m_CaptureEditorExceptions: 1 + UnityPurchasingSettings: + m_Enabled: 0 + m_TestMode: 0 + UnityAnalyticsSettings: + m_Enabled: 0 + m_TestMode: 0 + m_InitializeOnStartup: 1 + UnityAdsSettings: + m_Enabled: 0 + m_InitializeOnStartup: 1 + m_TestMode: 0 + m_IosGameId: + m_AndroidGameId: + m_GameIds: {} + m_GameId: + PerformanceReportingSettings: + m_Enabled: 0 diff --git a/ProjectSettings/VFXManager.asset b/ProjectSettings/VFXManager.asset new file mode 100644 index 0000000..6e0eaca --- /dev/null +++ b/ProjectSettings/VFXManager.asset @@ -0,0 +1,11 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!937362698 &1 +VFXManager: + m_ObjectHideFlags: 0 + m_IndirectShader: {fileID: 0} + m_CopyBufferShader: {fileID: 0} + m_SortShader: {fileID: 0} + m_RenderPipeSettingsPath: + m_FixedTimeStep: 0.016666668 + m_MaxDeltaTime: 0.05 diff --git a/ProjectSettings/XRSettings.asset b/ProjectSettings/XRSettings.asset new file mode 100644 index 0000000..482590c --- /dev/null +++ b/ProjectSettings/XRSettings.asset @@ -0,0 +1,10 @@ +{ + "m_SettingKeys": [ + "VR Device Disabled", + "VR Device User Alert" + ], + "m_SettingValues": [ + "False", + "False" + ] +} \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..b7ab3de --- /dev/null +++ b/README.md @@ -0,0 +1 @@ +# unity-jobsystem-boids