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Process RIFF files (*.uiScript) to tweak the loading screens #6

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lah7 opened this issue Feb 24, 2022 · 1 comment
Open

Process RIFF files (*.uiScript) to tweak the loading screens #6

lah7 opened this issue Feb 24, 2022 · 1 comment
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enhancement New feature or request question Further information is requested

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@lah7
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lah7 commented Feb 24, 2022

The loading screens are stored in the base game's ui.package. They are some kind of RIFF file with the .uiScript extension.

$ file *
00000000-499DB772-8DA3ADE7.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADE8.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADE9.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADEA.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADEB.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADEC.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADED.uiScript: RIFF (little-endian) data

RIFF is a container, so if possible, we'll need to find out what format this data is, so we can extract and repack its contents.

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Current

With the rest of the UI upscaled, they don't look great at the moment:

small-loading-screen

@lah7 lah7 added enhancement New feature or request question Further information is requested labels Feb 24, 2022
@lingeringwillx
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I think this might be related.

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