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@laurentlb Thanks for replying. I've used the verbatim workaround in README to solve this.
You said this case is tricky, I agree with it.
But, when a big shader with such case gets processed, it's also trickier to find the error location.
That's why i report it, and expect more advanced and automatic solutions.
Thank you!!
Handling this kind of macro is tricky.
For a workaround, maybe you can rewrite your code to something like:
code like this, after processing of shader-minifier, only B is part of else statement, C is out of the scope.
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