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OpenVDBTransformNode.cc
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2012-2015 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
/// @author FX R&D OpenVDB team
#include "stdafx.h"
// #include "OpenVDBTransformNode.h"
// #include "OpenVDBData.h"
// #include "OpenVDBUtil.h"
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnStringData.h>
#include <maya/MFnPluginData.h>
#include <maya/MGlobal.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFloatVector.h>
#include <boost/math/constants/constants.hpp> // boost::math::constants::pi
namespace mvdb = openvdb_maya;
MTypeId OpenVDBTransformNode::id(0x00108A57);
MObject OpenVDBTransformNode::aVdbOutput;
MObject OpenVDBTransformNode::aVdbInput;
MObject OpenVDBTransformNode::aVdbSelectedGridNames;
MObject OpenVDBTransformNode::aTranslate;
MObject OpenVDBTransformNode::aRotate;
MObject OpenVDBTransformNode::aScale;
MObject OpenVDBTransformNode::aPivot;
MObject OpenVDBTransformNode::aUniformScale;
MObject OpenVDBTransformNode::aInvert;
void* OpenVDBTransformNode::creator()
{
return new OpenVDBTransformNode();
}
MStatus OpenVDBTransformNode::initialize()
{
MStatus stat;
// attributes
MFnTypedAttribute tAttr;
MFnStringData strData;
aVdbSelectedGridNames = tAttr.create("SelectedGridNames", "grids", MFnData::kString, strData.create("*"), &stat);
if (stat != MS::kSuccess) return stat;
tAttr.setConnectable(false);
stat = addAttribute(aVdbSelectedGridNames);
if (stat != MS::kSuccess) return stat;
MFnNumericAttribute nAttr;
aTranslate = nAttr.createPoint("Translate", "t", &stat);
if (stat != MS::kSuccess) return stat;
nAttr.setDefault(0.0, 0.0, 0.0);
stat = addAttribute(aTranslate);
if (stat != MS::kSuccess) return stat;
aRotate = nAttr.createPoint("Rotate", "r", &stat);
if (stat != MS::kSuccess) return stat;
nAttr.setDefault(0.0, 0.0, 0.0);
stat = addAttribute(aRotate);
if (stat != MS::kSuccess) return stat;
aScale = nAttr.createPoint("Scale", "s", &stat);
if (stat != MS::kSuccess) return stat;
nAttr.setDefault(1.0, 1.0, 1.0);
stat = addAttribute(aScale);
if (stat != MS::kSuccess) return stat;
aPivot = nAttr.createPoint("Pivot", "p", &stat);
if (stat != MS::kSuccess) return stat;
nAttr.setDefault(0.0, 0.0, 0.0);
stat = addAttribute(aPivot);
if (stat != MS::kSuccess) return stat;
aUniformScale = nAttr.create("UniformScale", "us", MFnNumericData::kFloat);
nAttr.setDefault(1.0);
nAttr.setMin(1e-7);
nAttr.setSoftMax(10.0);
stat = addAttribute(aUniformScale);
if (stat != MS::kSuccess) return stat;
aInvert = nAttr.create("invert", "InvertTransformation", MFnNumericData::kBoolean);
nAttr.setDefault(false);
stat = addAttribute(aInvert);
if (stat != MS::kSuccess) return stat;
// input / output
aVdbInput = tAttr.create("VdbInput", "vdbinput", OpenVDBData::id, MObject::kNullObj, &stat);
if (stat != MS::kSuccess) return stat;
tAttr.setConnectable(true);
stat = addAttribute(aVdbInput);
if (stat != MS::kSuccess) return stat;
aVdbOutput = tAttr.create("VdbOutput", "vdboutput", OpenVDBData::id, MObject::kNullObj, &stat);
if (stat != MS::kSuccess) return stat;
tAttr.setWritable(false);
tAttr.setStorable(false);
stat = addAttribute(aVdbOutput);
if (stat != MS::kSuccess) return stat;
// attribute dependencies
stat = attributeAffects(aVdbInput, aVdbOutput);
if (stat != MS::kSuccess) return stat;
stat = attributeAffects(aVdbSelectedGridNames, aVdbOutput);
if (stat != MS::kSuccess) return stat;
stat = attributeAffects(aTranslate, aVdbOutput);
if (stat != MS::kSuccess) return stat;
stat = attributeAffects(aRotate, aVdbOutput);
if (stat != MS::kSuccess) return stat;
stat = attributeAffects(aScale, aVdbOutput);
if (stat != MS::kSuccess) return stat;
stat = attributeAffects(aPivot, aVdbOutput);
if (stat != MS::kSuccess) return stat;
stat = attributeAffects(aUniformScale, aVdbOutput);
if (stat != MS::kSuccess) return stat;
stat = attributeAffects(aInvert, aVdbOutput);
if (stat != MS::kSuccess) return stat;
return MS::kSuccess;
}
////////////////////////////////////////
MStatus OpenVDBTransformNode::compute(const MPlug& plug, MDataBlock& data)
{
if (plug == aVdbOutput) {
const OpenVDBData* inputVdb = mvdb::getInputVDB(aVdbInput, data);
if (!inputVdb) return MS::kFailure;
MStatus status;
MFnPluginData pluginData;
pluginData.create(OpenVDBData::id, &status);
if (status != MS::kSuccess) {
MGlobal::displayError("Failed to create a new OpenVDBData object.");
return MS::kFailure;
}
std::auto_ptr<OpenVDBData> outputVdb(static_cast<OpenVDBData*>(pluginData.data(&status)));
if (inputVdb && outputVdb.get()) {
const MFloatVector t = data.inputValue(aTranslate, &status).asFloatVector();
const MFloatVector r = data.inputValue(aRotate, &status).asFloatVector();
const MFloatVector p = data.inputValue(aPivot, &status).asFloatVector();
const MFloatVector s = data.inputValue(aScale, &status).asFloatVector() *
data.inputValue(aUniformScale, &status).asFloat();
// Construct new transform
openvdb::Mat4R mat(openvdb::Mat4R::identity());
mat.preTranslate(openvdb::Vec3R(p[0], p[1], p[2]));
const double deg2rad = boost::math::constants::pi<double>() / 180.0;
mat.preRotate(openvdb::math::X_AXIS, deg2rad*r[0]);
mat.preRotate(openvdb::math::Y_AXIS, deg2rad*r[1]);
mat.preRotate(openvdb::math::Z_AXIS, deg2rad*r[2]);
mat.preScale(openvdb::Vec3R(s[0], s[1], s[2]));
mat.preTranslate(openvdb::Vec3R(-p[0], -p[1], -p[2]));
mat.preTranslate(openvdb::Vec3R(t[0], t[1], t[2]));
typedef openvdb::math::AffineMap AffineMap;
typedef openvdb::math::Transform Transform;
if (data.inputValue(aInvert, &status).asBool()) {
mat = mat.inverse();
}
AffineMap map(mat);
const std::string selectionStr =
data.inputValue(aVdbSelectedGridNames, &status).asString().asChar();
mvdb::GridCPtrVec grids;
if (!mvdb::getSelectedGrids(grids, selectionStr, *inputVdb, *outputVdb)) {
MGlobal::displayWarning("No grids are selected.");
}
for (mvdb::GridCPtrVecIter it = grids.begin(); it != grids.end(); ++it) {
openvdb::GridBase::Ptr grid = (*it)->copyGrid(); // shallow copy, shares the tree
// Merge the transform's current affine representation with the new affine map.
AffineMap::Ptr compound(
new AffineMap(*grid->transform().baseMap()->getAffineMap(), map));
// Simplify the affine map and replace the transform.
grid->setTransform(Transform::Ptr(new Transform(openvdb::math::simplify(compound))));
outputVdb->insert(grid);
}
MDataHandle output = data.outputValue(aVdbOutput);
output.set(outputVdb.release());
return data.setClean(plug);
}
}
return MS::kUnknownParameter;
}
// Copyright (c) 2012-2015 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )