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This repository has been archived by the owner on Oct 3, 2024. It is now read-only.
Another approach could be only drawing the markers if the player is in the approximate area.
The only question is if checking the player location relative to all the marker locations would be less performance hungry than just drawing all the markers...
lfuelling
changed the title
First mission start is too resource intensive
Mission is too resource intensive
Dec 14, 2019
The first mission start is defined by random integers.
Apparently there's too much of it going on so each loop takes ~6.9ms/17 Frames to complete.
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