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Scene_Representation.md

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Scene Representation

3D Gaussian Splatting

Representation

  • 3DGS: 3D Gaussian Splatting for Real-Time Radiance Field Rendering, SIGGRAPH 2023. [Paper] [Website] [Code]

  • 2DGS: 2D Gaussian Splatting for Geometrically Accurate Radiance Fields, SIGGRAPH 2024. [Paper] [Website] [Code]

  • 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes, arXiv 2024.11. [Paper] [Website] [Code]

  • Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering, arXiv 2024. [Paper] [Author]

  • 3DGS-MCMC: 3D Gaussian Splatting as Markov Chain Monte Carlo, NeurIPS 2024. [Paper] [Website] [Code]

Acceleration

  • 3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt, arXiv 2024.10. [Paper] [Website] [Code]
  • Taming 3DGS: High-Quality Radiance Fields with Limited Resources, SIGGRAPH Asia 2024. [Paper] [Website] [Code]

Ray Tracing

  • 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes, SIGGRAPH Asia 2024. [Paper] [Website] [Unofficial Code]
  • Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing, ECCV 2024. [Paper] [Website] [Code]
  • IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing, arXiv 2024. [Paper] [Code] [Website]
  • LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation, arXiv 2024. [Paper] [Code] [Website]
  • RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis, WACV 2025. [Paper] [Website] [Code] Very SLOW!!!
  • Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media, ToG 2024. [Paper] [Website]
  • Unified Gaussian Primitives for Scene Representation and Rendering, arXiv 2024. [Paper]
  • EnvGS: Modeling View-Dependent Appearance with Environment Gaussian, arXiv 2024.12. [Paper] [Website] [Code] [ZJU3DV]
  • 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting, arXiv 2024.12. [Paper] [Website]
  • DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays, TOG 2024. [Paper] [Website]
  • SSS-GS: Subsurface Scattering for 3D Gaussian Splatting, arXiv 2024.10. [Paper] [Website] [Code]

GS+SDF+Mesh Extraction

  • SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering, CVPR 2024. [Paper] [Website] [Code]
  • GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction, NeurIPS 2024. [Paper] [Website] [Code]
  • GS-Pull: Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set, NeurIPS 2024. [Paper] [Website] [Code]
  • SplatSDF: Boosting Neural Implicit SDF via Gaussian Splatting Fusion, arXiv 2024.11. [Paper] [Website] [Code]
  • AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones, 3DV 2025. [Paper] [Website] [Paper]

Omnidirectional GS

  • ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splatting, NeurIPS 2024. [Paper] [Code]

Event GS

  • Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotion, CoRL 2024. [Paper] [Code]

Forward Feed

  • SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction, ECCV 2024. [Paper] [Website] [Code]

Compression

  • HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression, ECCV 2024. [Paper] [Website] [Code]
  • HAC++: Towards 100X Compression of 3D Gaussian Splatting, arXiv 2025. [Paper] [Code] [Website]