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Building paths with arcs #260
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Here are some thoughts on this, though I think it deserves a deeper discussion. First, I think That said, there is a role to support other curve types. Though The traits, including the One strong candidate is rational Béziers, as that can exactly represent conic sections, at least some NURBS inputs (I haven't researched this extensively), and also has the advantage of being closed under perspective transform. I'm mixed on whether Euler spirals should qualify. Obviously they have some very desirable properties, including being able to exactly represent circular arcs, but they have some other challenges, including not being closed under affine transformation. I have been considering them for other applications, but am generally coming to the conclusion that staying in cubic space is better. For any given "source of truth" path representation (including those that contain additional metadata for the purpose of interactive editing), it should be possible to implement I'm also very much interested in other thoughts. |
I'm going to experiment making my own path type out-of-tree, using the kurbo traits. Will report back how it goes. |
It would be quite handy if kurbo supported a path type that losslessly converts to/from svg path representation. To be fair, perhaps that makes more sense in an independent crate that depends on kurbo. |
Totally agree with @rsheeter now that a path equivalent to the SVG path is the way to go. They handle elliptic arcs in paths in the best way I think possible. |
Agree there should be an elliptic arc primitive in PathEl. The problem with arc being lowered into bezier curves is that tolerance will be violated with a scaling transform. For scientific purposes, it is quite counterintuitive to consider circles and ellipses would be distorted under scaling and requires re-lowering every frame, like other fitted curves. (E.g.: In a GUI app which caches The problem of SVG's elliptic arcs not being closed under affine transforms can be circumvented by picking other degrees of freedom, although I have not looked into the numerical stability side of the issue. |
In CAD it's quite common to draw with circular arcs (elliptic arcs as well, but less often, and most commonly after transforming a circular arc with a non-uniform scale). To make the arc easy to work with within a path, an arc section is often specified as start and end points, plus a 'bulge' parameter. This parameter specifies how much the arc should deviate from a straight line, with 0 representing a straight line from start to end, and the sign representing which side the bulge should be on. A more precise definition is given in https://www.afralisp.net/archive/lisp/Bulges1.htm, along with some nice drawings.
It would be great if there was a way to build paths that included arcs in
kurbo
(defined with the bulge as above). However I'm not sure that you would just add another variant toBezPath
. These curves are tools for designers, and would be converted to Beziers before rendering. So perhaps there is room for another path type inkurbo
? Or perhaps multiple path types (inside a submodule called something likepaths
), so that other path types based on e.g. NURBS or Euler spirals could also be added?I'm interested to hear other people's thoughts on this.
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