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Previously, pose tracking was implicitly always on. Now, you must have an ARInputManager component in your scene to enable it. It does not matter what GameObject this is on.
The ARInputManager enables input tracking; the TrackedPoseDriver consumes pose data (as before).
The text was updated successfully, but these errors were encountered:
Previously, pose tracking was implicitly always on. Now, you must have an ARInputManager component in your scene to enable it. It does not matter what GameObject this is on.
The ARInputManager enables input tracking; the TrackedPoseDriver consumes pose data (as before).
The text was updated successfully, but these errors were encountered: