diff --git a/src/lib.rs b/src/lib.rs index d391ecd1..ff11ac89 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -2074,7 +2074,7 @@ impl Camera { /// # Errors /// * If the data cannot be logged to the recording stream /// # Example -/// ``` +/// ```no_run /// use peng_quad::{Quadrotor, log_data}; /// use nalgebra::Vector3; /// let rec = rerun::RecordingStreamBuilder::new("peng").connect().unwrap(); @@ -2138,7 +2138,7 @@ pub fn log_data( /// # Errors /// * If the data cannot be logged to the recording stream /// # Example -/// ``` +/// ```no_run /// use peng_quad::{Maze, log_maze_tube}; /// use rerun::RecordingStreamBuilder; /// let rec = rerun::RecordingStreamBuilder::new("log.rerun").connect().unwrap(); @@ -2171,7 +2171,7 @@ pub fn log_maze_tube(rec: &rerun::RecordingStream, maze: &Maze) -> Result<(), Si /// # Errors /// * If the data cannot be logged to the recording stream /// # Example -/// ``` +/// ```no_run /// use peng_quad::{Maze, log_maze_obstacles}; /// let rec = rerun::RecordingStreamBuilder::new("log.rerun").connect().unwrap(); /// let mut maze = Maze::new([-1.0, -1.0, -1.0], [1.0, 1.0, 1.0], 5, [0.1, 0.1, 0.1], [0.1, 0.5]); @@ -2262,7 +2262,7 @@ impl Trajectory { /// # Errors /// * If the data cannot be logged to the recording stream /// # Example -/// ``` +/// ```no_run /// use peng_quad::{Trajectory, log_trajectory}; /// use nalgebra::Vector3; /// let rec = rerun::RecordingStreamBuilder::new("log.rerun").connect().unwrap(); @@ -2293,7 +2293,7 @@ pub fn log_trajectory( /// # Errors /// * If the data cannot be logged to the recording stream /// # Example -/// ``` +/// ```no_run /// use peng_quad::log_mesh; /// let rec = rerun::RecordingStreamBuilder::new("log.rerun").connect().unwrap(); /// log_mesh(&rec, 10, 0.1).unwrap(); @@ -2343,7 +2343,7 @@ pub fn log_mesh( /// # Errors /// * If the data cannot be logged to the recording stream /// # Example -/// ``` +/// ```no_run /// use peng_quad::log_depth_image; /// let rec = rerun::RecordingStreamBuilder::new("log.rerun").connect().unwrap(); /// let depth_image = vec![0.0; 640 * 480];