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Due probably to objects being co-planar - not as dire as that discussed in maliput/delphyne#150, but still some artifacts around unless you zoom in close to the road.
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I think that is a bug on the road generation side, as I recall seeing the same thing on a mesh visualizer when loading the road network. @agalbachicar can you confirm that?
I noticed the same thing when I restored the application some days ago. I also noticed that when changing the zoom the artifacs changed size / position. I will take a look ant try to identify the source of the problem.
@agalbachicar did you discover anything here? I suspect the light and dark violet manifolds of the road are what they refer to as z-fighting. I've had this before, and usually took the stupidly simple shortcut of making sure the two surfaces are offset by a sufficient epsilon (but I suspect that just pushes the z-fighting problem out).
Note: googling z-fighting and opengl turns up alot of information about this problem.
I did a quick FU, and the only thing I could discover that even with a z-difference when you zoom out enough the artifacts are visible again and appear erratically.
Do you think this became important enough to allocate some time to remove it?
Due probably to objects being co-planar - not as dire as that discussed in maliput/delphyne#150, but still some artifacts around unless you zoom in close to the road.
The text was updated successfully, but these errors were encountered: