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QuestFramework.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>QuestFramework</AssemblyName>
<RootNamespace>QuestFramework</RootNamespace>
<Version>1.3.2</Version>
<TargetFramework>net452</TargetFramework>
<Platforms>x86</Platforms>
<PlatformTarget>x86</PlatformTarget>
<EnableHarmony>true</EnableHarmony>
<Configurations>Debug;Release</Configurations>
<BuildDocFx Condition="'$(Configuration)'=='Debug'">false</BuildDocFx>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="docfx.console" Version="2.56.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="3.2.2" />
</ItemGroup>
<Import Project="..\PurrplingCore\PurrplingCore.projitems" Label="Shared" />
<ProjectExtensions><VisualStudio><UserProperties manifest_1json__JsonSchema="" /></VisualStudio></ProjectExtensions>
</Project>