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Currently the DLL loader on windows does not load the 64 bit dependencies when loaded into a 64 bit process.
This code always throws when the process is compiled as x64:
var ptr = LoadLibrary(path);
if (ptr == IntPtr.Zero)
throw new DllNotFoundException(string.Format("Failed to load DLL '{0}'. See https://github.com/martindevans/SupersonicSound#installation-instructions", path));
Even when it is being pointed at 64 bit DLLs. Loader has been modified to throw a NotImplementedException when loaded in a 64 bit process until this is resolved.
The text was updated successfully, but these errors were encountered:
Currently the DLL loader on windows does not load the 64 bit dependencies when loaded into a 64 bit process.
This code always throws when the process is compiled as x64:
Even when it is being pointed at 64 bit DLLs. Loader has been modified to throw a NotImplementedException when loaded in a 64 bit process until this is resolved.
The text was updated successfully, but these errors were encountered: