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App not logging in #70
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Strange that appears to think it logged in. Then you got
Which means it thinks you aren't logged in. I'll add some more logging in this area to see if we can narrow down what is going on... |
I may have reproduced this problem and have some additional data. My log includes this:
I have redacted part of the hash strings that might be security-sensitive. I can login to unrealengine.com and fab.com from the UE editor with no problems, so I am not sure why it thinks I haven't accepted the EULA here. UPDATE: I logged into Epic from a browser and confirmed that the Unreal EULA and the Fab EULA both have recent "accepted" status in my account history. I've also verified that the login problem persists after I resolved the host file access issues in issue #71, so they are not connected. |
I captured a log of the HTTPS transaction. The Epic server responds with, among other things, a Base64 image, the aforementioned error about EULA acceptance, and a warning to "Enable JavaScript and cookies to continue". The JS/cookie warning is in a tag, so it may not be relevant here. I've redacted and deleted large sections of hash and Base64 encoded data for privacy and for brevity.
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I suspect that I am hiding the window too early for a corner case that you are hitting. I'm going to add a new non-auto-close mode to the next version to see if it helps fix the issue... |
I've logged in several times in a couple different ways but it's always just showing as logged out and acting that way.
I've deleted the user data directory to get a fresh start but no luck.
My login does use MFA and it looks like the login completes using both a straight user/pass login and using a passkey via the Apple login flow.
I'm using the windows install version v0.0.27
here's the logs
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