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Interesting issue... I'll have to think about how to fix it because by default it d/l's the latest asset version to the vault then uses the vault version to install into a project/engine.
To get a specific version of the asset is possible -- maybe I'll add an version chooser, but then it leaves your vault version at a older version, which normally is not what you want.
Hi,
It seems like selecting an asset for a UE4 project is bugged a little bit,
most of the time, the application puts the version UE5 of the asset instead of the U4 version, and yet the asset does support
UE4 and 5.
Regards
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