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So I'm having some problems migrating my world from a previous docker server to this one (The other docker image doesn't have mod support). No matter what I seem to do it just does not pull my existing world, and I was hoping someone could help point out if I have something wrong. So my host OS is Debian and it doesn't matter if I use this through docker compose or through Portainer stacks, same situation. I have downloaded my world files to my PC, created a new user in the docker group named "valheim" (PUID and PGID are 1001) and then run this docker compose (a few fields edited of course, the fields with xs) version: "3"
services:
valheim:
image: mbround18/valheim:latest
ports:
- 2456:2456/udp
- 2457:2457/udp
- 2458:2458/udp
environment:
PORT: 2456
NAME: "x"
WORLD: "x"
PASSWORD: "x"
TZ: "America/New_York"
PUBLIC: 0
AUTO_UPDATE: 1
AUTO_UPDATE_SCHEDULE: "0 1 * * *"
AUTO_BACKUP: 1
AUTO_BACKUP_SCHEDULE: "*/15 * * * *"
AUTO_BACKUP_REMOVE_OLD: 1
AUTO_BACKUP_DAYS_TO_LIVE: 3
AUTO_BACKUP_ON_UPDATE: 1
AUTO_BACKUP_ON_SHUTDOWN: 1
WEBHOOK_URL: "x"
UPDATE_ON_STARTUP: 1
PGID: 1001
PUID: 1001
volumes:
- /home/valheim/saves:/home/steam/.config/unity3d/IronGate/Valheim
- /home/valheim/server:/home/steam/valheim
- /home/valheim/backups:/home/steam/backups I then check the start_server.sh to make sure it reflects the name, world and password (world name is absolutely correct, as a sanity check I have copy and pasted it's name), restart the docker container, log in (It takes the password I set, so I figure my settings should be correct) and the world it spawns me in is not the one from my old/existing server. The world files were uploaded via sftp with the valheim user, so I don't imagine permissions should be a problem. Am I missing something silly here? |
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Replies: 4 comments 16 replies
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When you log into the new world, does it create files on your system with a different world name or just overwrite your existing world? |
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Edit: I see you mentioned that now. Woops |
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Just checking in, I installed this last night and am running into the same issue. All my world save files are named the same as the docker-compose.yml The world files were transferred from a PC running Windows. It opens up the world with the name but nothing is saved from the original. It starts as a brand new world. |
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@Aigis Did you end up starting a world from scratch? Edit: If not, I might found the solution |
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Just checking in, I installed this last night and am running into the same issue. All my world save files are named the same as the docker-compose.yml
The world files were transferred from a PC running Windows. It opens up the world with the name but nothing is saved from the original. It starts as a brand new world.