diff --git a/docs/ReleaseNotes.md b/docs/ReleaseNotes.md index b252cbb8f3..f11dc902ee 100644 --- a/docs/ReleaseNotes.md +++ b/docs/ReleaseNotes.md @@ -29,7 +29,8 @@ Here are some highlights: - [SPIR-V] Implement WaveMutliPrefix* in [#6600](https://github.com/microsoft/DirectXShaderCompiler/issues/6600) - [SPIR-V] Implement SampleCmpLevel for SM6.7 in [#6613](https://github.com/microsoft/DirectXShaderCompiler/issues/6613) - Avoid adding types to default namespace in [#6646](https://github.com/microsoft/DirectXShaderCompiler/issues/6646) -- Release notes once found in `README.md` can now be found in `docs/ReleaseNotes.md` +- Release notes once found in `README.md` can now be found in `ReleaseNotes.md` +- Fixed several bugs in the loop restructurizer. Shader developers who are using -opt-disable structurize-loop-exits-for-unroll to disable the loop restructurizer should consider removing that workaround. ### Version 1.8.2405