From c4a9572f71879a5c2eef7c2877673bc9ebc76df0 Mon Sep 17 00:00:00 2001 From: Sebastian Avena Date: Tue, 26 Sep 2023 00:50:54 +0200 Subject: [PATCH] Set Installed to false inside uplugin (#31) This will avoid the engine asking every time you open it to update the uproject file with the new plugins. If we update the project file with this change, not having the plugin installed will block other team members to build the game because the missing dependency. This plugin is a Tool, but not a requirement, so it shouldn't be a dependency, therefore it shouldn't be added to .uproject by default --- VisualStudioTools.uplugin | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/VisualStudioTools.uplugin b/VisualStudioTools.uplugin index f48c59d..b6d47ed 100644 --- a/VisualStudioTools.uplugin +++ b/VisualStudioTools.uplugin @@ -11,6 +11,7 @@ "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2", "SupportURL": "https://developercommunity.visualstudio.com/", "EnabledByDefault": true, + "Installed": false, "bExplicitlyLoaded": true, "CanContainContent": false, "SupportedTargetPlatforms": [ @@ -26,4 +27,4 @@ ] } ] -} \ No newline at end of file +}