You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When i try to run multiple networks at once with WebGL, sometimes (it seems to depend on the network) the warning mentioned in the title appears. Moreover the result of the computation is made entirely of zeroes.
I was able to extract a minimal, verifiable and complete example to reproduce the issue, that you can find in index.html, contained in the attached zip file. The file also contains a network with which the problem arises.
To run the example, just start a web server, navigate to a webpage containing the code above and run from the console the following: let res = await test(<address_of_the_network>, <number_of_parallel_numbers>, <link_to_an_image>)
I can reproduce the issue with a number of parallel numbers greather or equal to two.
Is there any way to fix this problem?
Thanks
The text was updated successfully, but these errors were encountered:
When i try to run multiple networks at once with WebGL, sometimes (it seems to depend on the network) the warning mentioned in the title appears. Moreover the result of the computation is made entirely of zeroes.
I was able to extract a minimal, verifiable and complete example to reproduce the issue, that you can find in
index.html
, contained in the attached zip file. The file also contains a network with which the problem arises.test_network.zip
To run the example, just start a web server, navigate to a webpage containing the code above and run from the console the following:
let res = await test(<address_of_the_network>, <number_of_parallel_numbers>, <link_to_an_image>)
I can reproduce the issue with a number of parallel numbers greather or equal to two.
Is there any way to fix this problem?
Thanks
The text was updated successfully, but these errors were encountered: