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Releases: msarilar/EDEngineer

1.0.4.1

06 Jan 22:05
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Added new data from latest story arc development (unknown ship signature and unknown wake data)

1.0.4.0

13 Dec 23:15
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  • Shopping List now available : add a blueprint to the shopping list by clicking on the blueprint, and then clicking on the new button (bottom right of the blueprint's details)
  • Allow negative numbers to be shown when filtering "Zero" stock items

1.0.3.5

08 Dec 18:35
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  • EDEngineer will now ignore logs from the beta if you're in it

1.0.3.4

06 Dec 20:57
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  • You can now highlight ingredients by clicking on them for your own purpose (for example, to flag them for Community Goals or Engineer progress). It doesn't do anything apart from the highlight, and it persists between restarts!
  • The tab you selected (Commodities, Materials or Data) will be kept opened when you restart the application
  • French translation update, thanks to @calvin00

1.0.3.3

01 Dec 19:13
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  • Take into account death events (clears up your commodities)
  • Fixed a display issue when selecting a blueprint (the progress bar went from orange to white which made it poorly visible)
  • Stop resetting the window position/size when updating !
  • Minor performance improvement when running the local API server

1.0.3.2

27 Nov 14:16
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  • Filters are now correctly ordered when localized (an unlock/lock or restart is required to apply the ordering)
  • Fixed a localization issue in the Port Prompt for the API
  • Localized API results ! Just send the two letter ISO code for the desired language in the new lang parameter to get the result translated (example : http://localhost:XXXX/{path}.{extension}?lang=de for german results)

1.0.3.1

27 Nov 14:16
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  • Fixed an issue with Emission Data which made EDEngineer not correctly handle related logs

1.0.3.0

26 Nov 14:21
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  • Included a local API server (disabled by default) if you want to develop your own third-parties application or if you just want to export your commander's data! Supports Json (default), Xml and Csv. You can launch it via the tasktray icon, I strongly recommend taking a look at the documentation available in the GitHub project's wiki ! https://github.com/msarilar/EDEngineer/wiki
  • Added ingredients for blueprint Fragment Canon Double Shot G5
  • FULL russian localization now available! Many thanks to @Morozova, @Buchodt and @VChet for the great work.
  • Updated localization. Many thanks to @TCAS and @Scorprox for the great reactivity!

1.0.2.4

22 Nov 20:01
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  • Minor GUI animations to make it a bit more smooth (for example, when you select a blueprint in the right grid)
  • 100% finished french translation! Many thanks to Cmdr Bucho Xin Bu (@Buchodt), @calvin00 and @Giblood for the contributions and dedication!

1.0.2.1 to 1.0.2.3

21 Nov 23:38
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1.0.2.3

  • Added synthesis blueprints (thanks to @ravstar52 for providing the raw data!). They appear with a light blue color and you can distinguish the ingredients you have favorited from blueprints and from synthesis. In the Engineer filter, you have a new filter "@Synthesis" and new type filters are available too.
  • Updated localization

1.0.2.2

  • Ingredients not used in a single blueprint now appear faded with a hint in the tooltip. Check it out!
  • Fixed an issue with commanders having special characters in their name (<, >, :, ", /, , |, ?, *)
  • Fixed an issue with users having multiple commanders which made the application not correctly update cargo (visually) after switching from active commander
  • French translation progress (not finished though) ; thanks to @calvin00 and @Giblood for the dedication! Almost there :)

1.0.2.1

  • Hotfix to avoid debug popups in the released version