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server.js
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/**
* Module dependencies.
*/
var express = require('express');
var routes = require('./routes');
var application_root = __dirname;
var http = require('http');
var path = require('path');
var CONST = require('./const');
var app = express();
var port = 3000;
// all environments
app.configure( function() {
app.set('port', process.env.PORT || port);
app.set('views', path.join(__dirname, 'views'));
app.use(express.favicon());
app.use(express.logger('dev'));
app.use(express.json());
app.use(express.urlencoded());
app.use(express.methodOverride());
app.use(app.router);
app.use(express.static(path.join(__dirname, 'public')));
});
// development only
if ('development' == app.get('env')) {
app.use(express.errorHandler());
}
app.get('/board', routes.board);
var io = require('socket.io').listen(app.listen(app.get('port')));
var gameWords = {};
var players = {};
io.sockets.on('connection', function (socket) {
players[socket.id] = true;
console.log('Players:', players);
socket.on('send', function (data) {
console.log('on send:', socket.id, data);
io.sockets.emit('message', {
word: data.word,
owner: socket.id
});
});
socket.on('disconnect', function() {
console.log('on disconnect:', socket.id);
delete players[socket.id];
console.log('Players:', players);
})
});