-
Notifications
You must be signed in to change notification settings - Fork 42
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature Request] Final Boss of Compositing/Blending/Exporting #144
Comments
Here's an example of a library for using Vulkan in C#, and how it does offscreen rendering. There's a lot that would need to be boilerplated, and the end result of writing the CardRenderer should still expose an identical interface to the current one, but with that being said, it's not overly complicated code. See, for example, the Prepare and Render functions. https://github.com/mellinoe/vk/blob/master/src/samples/offscreen/OffscreenExample.cs |
If I create a matching implementation to CardRenderer that maintains your interface and was opaque to the end-user (and end-programmer), would you consider adding it? (The main additions over the current CardRenderer are that the font system would have to be rewritten, it would give more interesting layer blending modes, and programmatic Graphics entries, which would allow for coding up what it looks like) |
I'd definitely consider adding it! 👍 I probably have a ton of questions (my mind is mostly on SubLayouts and all the other recent requests and occasional bugs). The main one is around how does this impact what a user has in terms of per-element capabilities? Is there a whole new ui for all the switches/toggles? If so, this might be much better for a CardMaker2 project as to not make the current one even more complicated than it has become. 😅 |
Would you be amenable to a Zoom call to discuss this in more detail, even if it never gets developed? |
Sure, if you want. Any specific topics? Pulling CardMaker out of the stone age of windows 98? 🤣 |
I'm going to start a wishlist around this topic here: #149 Plenty of discussion opportunities if you want to add your thoughts/ideas. |
Deprecated in favor of #149 |
So I know that the whole system uses GDI+ for doing the rendering/compositing part of the software and it's super effective.
Feature request:
The above request says it all.
This would provide the user with the ability to use advanced blending modes, shaders, and procedural generation. (As well as a side effect (ultra-long-ways-away) of allowing custom 3D rendering directly onto cards. That itself, generated 3D shapes onto cards, could be a game-changer for how some board games look these days :)
Since the Rendering subsystem is currently separated, adding another renderer type should be feasible. It would additionally mean that card generation and processing could use the GPU, which would massively speed up previews and exports.
The text was updated successfully, but these errors were encountered: