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RadioParadisePlayer.csproj
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RadioParadisePlayer.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows10.0.19041.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>RadioParadisePlayer</RootNamespace>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Platforms>x86;x64;arm64</Platforms>
<RuntimeIdentifiers>win10-x86;win10-x64;win10-arm64</RuntimeIdentifiers>
<PublishProfile>win10-$(Platform).pubxml</PublishProfile>
<UseWinUI>true</UseWinUI>
<EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<WindowsPackageType>None</WindowsPackageType>
<ApplicationIcon>rp_icon.ico</ApplicationIcon>
<PlatformTarget>AnyCPU</PlatformTarget>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
</PropertyGroup>
<ItemGroup>
<Content Remove="Assets\rp_icon.png" />
</ItemGroup>
<ItemGroup>
<None Remove="Assets\logo_1400x1400.png" />
<None Remove="Assets\logo_180x160.png" />
<None Remove="Assets\logo_290x85.png" />
<None Remove="Assets\logo_512x512.png" />
<None Remove="Assets\rp_icon.ico" />
<None Remove="ErrorPage.xaml" />
<None Remove="LogoPage.xaml" />
<None Remove="PlayerPage.xaml" />
<None Remove="SettingsPage.xaml" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
<Content Include="rp_icon.ico" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.4.230913002" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.756" />
<Manifest Include="$(ApplicationManifest)" />
</ItemGroup>
<!-- Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
Tools extension to be activated for this project even if the Windows App SDK Nuget
package has not yet been restored -->
<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnablePreviewMsixTooling)'=='true'">
<ProjectCapability Include="Msix" />
</ItemGroup>
<ItemGroup>
<Folder Include="Api Documentation\" />
</ItemGroup>
<ItemGroup>
<None Update="Assets\rp_icon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Page Update="ErrorPage.xaml">
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Page Update="LogoPage.xaml">
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Page Update="SettingsPage.xaml">
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Page Update="PlayerPage.xaml">
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
</Project>