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3D Ray Tracer

Implementation of the Ray tracing challenge book by James Buck

Cover Photo

This is a C implementation of the Ray tracing challenge book. It basically simulates any scene by simulating a ray of light bouncing off of different objects untill it finally hits the canvas. Picking this project up to learn

  • learn c language
  • test driven developement
  • SOLID design patterns
  • Accelerate the code using the CUDA-C library

Implementation after chapter 7

Sphere after applying scaling and shearing transformations

Implementation after chapter 8