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raytrace.hpp
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/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#include <glm/glm.hpp>
#include "nvvk/descriptorsets_vk.hpp"
#include "nvvk/raytraceKHR_vk.hpp"
#include "nvvk/sbtwrapper_vk.hpp"
#include "obj.hpp"
#include "shaders/host_device.h"
class Raytracer
{
public:
void setup(const VkDevice& device, const VkPhysicalDevice& physicalDevice, nvvk::ResourceAllocator* allocator, uint32_t queueFamily);
void destroy();
auto objectToVkGeometryKHR(const ObjModel& model);
auto implicitToVkGeometryKHR(const ImplInst& implicitObj);
void createBottomLevelAS(std::vector<ObjModel>& models, ImplInst& implicitObj);
void createTopLevelAS(std::vector<ObjInstance>& instances, ImplInst& implicitObj);
void createRtDescriptorSet(const VkImageView& outputImage);
void updateRtDescriptorSet(const VkImageView& outputImage);
void createRtPipeline(VkDescriptorSetLayout& sceneDescLayout);
void raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor, VkDescriptorSet& sceneDescSet, VkExtent2D& size, PushConstantRaster& sceneConstants);
private:
nvvk::ResourceAllocator* m_alloc{nullptr}; // Allocator for buffer, images, acceleration structures
VkPhysicalDevice m_physicalDevice;
VkDevice m_device;
int m_graphicsQueueIndex{0};
nvvk::DebugUtil m_debug; // Utility to name objects
nvvk::SBTWrapper m_sbtWrapper;
VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
VkDescriptorPool m_rtDescPool;
VkDescriptorSetLayout m_rtDescSetLayout;
VkDescriptorSet m_rtDescSet;
std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
VkPipelineLayout m_rtPipelineLayout;
VkPipeline m_rtPipeline;
nvvk::Buffer m_rtSBTBuffer;
PushConstantRay m_pcRay{};
};