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트리거 볼륨과 블로킹 볼륨을 이용한 캐릭터 떨어짐 방지 2.트리거 볼륨 지나갔을 때 enemy 생성. enemy가 0이 되었을 때 막아놨던 트리거 볼륨이 비활성화 되며 이동 가능, 클리어 가능
ref. #39
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ref. #39
The text was updated successfully, but these errors were encountered: